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Loading Actors into an object.
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Izzem
Joined: Mon Jan 12, 2009 7:47 pm Posts: 4 Location: Behind the shield wall.
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Loading Actors into an object.
Would it be possible to load an actor into something, like a bunker dropped after a buy period? Or would this only be possible with Lua? Or not at all?
I'm thinking about making a protective shell for my clones that's deployed in the heat of battle.
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Mon Jan 12, 2009 8:04 pm |
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Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
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Re: Loading Actors into an object.
Have you played with the Kloveska? They have a droppable bunker you might be interested in.
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Mon Jan 12, 2009 9:30 pm |
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Izzem
Joined: Mon Jan 12, 2009 7:47 pm Posts: 4 Location: Behind the shield wall.
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Re: Loading Actors into an object.
I just downloaded it and tried it out. It's not exactly what I'm trying to do. I want to be able to walk up to it and "use" or pick it up like a device and it covers my clone in a bunker which has a turret mounted on it.
It's probably going to end up having a few animation frames and attachables when I'm done so I didn't want to rush into it before I knew it could be done.
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Tue Jan 13, 2009 4:31 am |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: Loading Actors into an object.
Can't be done the way you want it to happen.
You might be able to have a pinned craft; an actor would walk in and also be able to leave, but any weaponry it had would be iffy at best; probably an abused dropship engine to offer some amount of aiming.
Also, I can't think of any way to have the craft reflect what's carried inside of it; either there's a generic actor head manning the turret or whatever, or there's nothing there at all.
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Tue Jan 13, 2009 4:44 am |
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Izzem
Joined: Mon Jan 12, 2009 7:47 pm Posts: 4 Location: Behind the shield wall.
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Re: Loading Actors into an object.
Well, that shatters my dreams into finely grained powder. I think I'll just end up making the bunker an actor itself and just placing it like a regular person.
Thanks for the help.
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Tue Jan 13, 2009 5:07 am |
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