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Coops150
Joined: Thu Dec 11, 2008 11:53 pm Posts: 73 Location: In the pickle jar in your fridge
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Legs.
i was wondering if it would be possible to make 3 legs on an actor..
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Mon Jan 12, 2009 2:21 am |
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Siric
Joined: Wed Oct 25, 2006 7:57 pm Posts: 240 Location: Out there, among the stars.
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Re: Legs.
Currently, it is impossible. You could do a Fake third leg, but that would be buggy.
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Mon Jan 12, 2009 3:09 am |
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Comment
Joined: Tue Oct 14, 2008 11:07 pm Posts: 112
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Re: Legs.
Well, you could take one of the legs off a crab.
But seriously, that's a no. There may be some kind of spriting tricks that would make it look like an actor has a third leg, but I can't readily think of an easy method to do it.
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Mon Jan 12, 2009 6:29 pm |
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Izzem
Joined: Mon Jan 12, 2009 7:47 pm Posts: 4 Location: Behind the shield wall.
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Re: Legs.
Comment wrote: There may be some kind of spriting tricks that would make it look like an actor has a third leg, but I can't readily think of an easy method to do it.
*`~Tee-Hee~`*No thanks.
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Mon Jan 12, 2009 8:25 pm |
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Zinc
Joined: Thu Jun 26, 2008 8:18 am Posts: 241
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Re: Legs.
[cheapfrenchacsent]Oh hoh hoo... I see what you did there... [/cheapfrenchacsent] Anyway, not possible.
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Mon Jan 12, 2009 9:54 pm |
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Woose1
Joined: Sat Nov 01, 2008 4:34 am Posts: 90
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Re: Legs.
What about the ungilax? *COUGH*
And the whole assertion that it will "Make the game buggy" is ridiculous. The whole point of modding is to break it.
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Mon Jan 12, 2009 11:21 pm |
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Coops150
Joined: Thu Dec 11, 2008 11:53 pm Posts: 73 Location: In the pickle jar in your fridge
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Re: Legs.
naaa crap... i was hoping i could make one of these...
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Tue Jan 13, 2009 12:14 am |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: Legs.
Since the game is 2d, the side on appearance of that will have one leg behind the other... so add a background leg in addition that doesn't actually do anything.....
EDIT: Yeah, I didn't notice the fourth leg in the back there...
Last edited by 411570N3 on Tue Jan 13, 2009 1:38 am, edited 1 time in total.
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Tue Jan 13, 2009 12:26 am |
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Solace
Joined: Sun Jun 10, 2007 2:05 am Posts: 426
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Re: Legs.
You could just make two of the legs in one of the sprites, right? Visually three legs, game engine sees two.
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Tue Jan 13, 2009 12:35 am |
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Coops150
Joined: Thu Dec 11, 2008 11:53 pm Posts: 73 Location: In the pickle jar in your fridge
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Re: Legs.
do you get to place each leg where you want individually in the coding?
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Tue Jan 13, 2009 12:42 am |
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Siric
Joined: Wed Oct 25, 2006 7:57 pm Posts: 240 Location: Out there, among the stars.
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Re: Legs.
Yes.
Also That Robo-Artillery has Four legs not three.
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Tue Jan 13, 2009 12:54 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: Legs.
hence it should be an ACrab anyway. quoting the uniglax is a stupid thing to do, that removes a leg rather than adding one. its functionally the same as a clone with its leg blown off, but ugly as hell. Coops150 wrote: do you get to place each leg where you want individually in the coding? not if you try to have 3, unless you use an ACrab, and dont try that because data ♥♥♥♥ the code. ACrabs are completely inept..
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Tue Jan 13, 2009 1:01 am |
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Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
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Re: Legs.
Coops150 wrote: naaa crap... i was hoping i could make one of these... *img* Um... I count four legs. You can still make that.
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Tue Jan 13, 2009 1:03 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: Legs.
you could make it if it had 3, it would just be a crab which would gimp itself..
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Tue Jan 13, 2009 1:28 am |
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Coops150
Joined: Thu Dec 11, 2008 11:53 pm Posts: 73 Location: In the pickle jar in your fridge
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Re: Legs.
oh, it does have 4 legs... didn't notice that one back there.
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Tue Jan 13, 2009 2:30 am |
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