Basically, I'm making a bunker module, and all was well until I came to coding the equivalent of "BunkerBits.ini". Copy below:
Code:
AddTerrainObject = TerrainObject
   InstanceName = Supar Block
   AddToGroup = Bunker Bits
   GoldCost = 40
   FGColorFile = ContentFile
      Path = Supar.rte/Block/BlockFG.bmp
   MaterialFile = ContentFile
      Path = Supar.rte/Block/BlockMat.bmp
   BGColorFile = ContentFile
      Path = Supar.rte/Block/BlockBG.bmp
   BitmapOffset = Vector
      X=0
      Y=0
I'm always getting the error, "Could not match property in Supar.rte/Block.ini at line 1!", then the usual breakpoint error. From what I can see, it is 
only this file, but you will know better then me. Any ideas? ( I am C&Ping the code directly from BunkerBits, and changing the relevant areas.)