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Animodes http://45.55.195.193/viewtopic.php?f=1&t=13419 |
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Author: | Solace [ Sun Jan 11, 2009 1:11 am ] |
Post subject: | Animodes |
Well there's something on the crab that says "Animode = 4", so... what do the others do? Does it matter what class it's in, and how many are there? |
Author: | Geti [ Sun Jan 11, 2009 2:13 am ] |
Post subject: | Re: Animodes |
spriteanimmode = 4 - this causes the sprite to only animate when the actor is walking spriteanimmode = 1 - animates foreever in order spriteanimmode = 0 - once in order spriteanimmode = 2 - randomly forever cant remember the others.. |
Author: | BEANME [ Sun Jan 11, 2009 7:25 am ] |
Post subject: | Re: Animodes |
Time for me to ask a question - can you put this variable in HDFirearm code? |
Author: | Geti [ Sun Jan 11, 2009 9:26 am ] |
Post subject: | Re: Animodes |
not that i know of, no. you could try it, but i dont think it'll work. you could use an animating attachable to get the job done though. |
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