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My Invinciclone Needs To Be.. Invincible
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Author:  jaybud4 [ Sun Jan 11, 2009 12:40 am ]
Post subject:  My Invinciclone Needs To Be.. Invincible

Title says it all.
Argh, why has this gotta be so difficult?
He can take a million assault rifle shots and not die, but if his head is tapped by a 1KG particle, it pops off and he dies.
Never mind the SDR wound stuff, that was an attempt at reflecting small arms fire that worked in B18 that does not seem to do much of anything now.
Basically the gist of it is that he's shot, wound doesn't hurt him but emits an AEmitter that shoots particles back in the direction of the shot.
But I digress:
Why does he die so easily?
EDIT: UPDATED PASTEBIN:
http://pastebin.com/m4bea3a5e

I suppose I could just make him and all his pieces not GetsHitByMOs... But that's no fun, and I remember it was possible to do this...
If all else fails, I'll use that, but can somebody at least point out the problem with my self defense stuff?

Author:  Geti [ Sun Jan 11, 2009 1:09 am ]
Post subject:  Re: My Invinciclone Needs To Be.. Invincible

GibImpulseLimit and GibWoundLimit and JointStrength should all be up at about 3400000 if you want him invincible to splatting. also, raise the structuralintegrity & gibimpulselimitpervolumelitre (or whatever that one's called) on the materials.

Author:  jaybud4 [ Sun Jan 11, 2009 3:47 am ]
Post subject:  Re: My Invinciclone Needs To Be.. Invincible

Geti wrote:
GibImpulseLimit and GibWoundLimit and JointStrength should all be up at about 3400000 if you want him invincible to splatting. also, raise the structuralintegrity & gibimpulselimitpervolumelitre (or whatever that one's called) on the materials.

He's made of Test, which is...
---
That's not enough?
'
He's made of custom Invinci material now.
See updated pastebin.

Author:  Alenth Eneil [ Sun Jan 11, 2009 3:50 am ]
Post subject:  Re: My Invinciclone Needs To Be.. Invincible

GibWoundLimitPerVolumeL = 0.1


Wat.

Author:  Geti [ Sun Jan 11, 2009 4:03 am ]
Post subject:  Re: My Invinciclone Needs To Be.. Invincible

good for you, what's the rest of the code. test is enough for the material (one should hope XD) but if you have a low gibimpulselimit of course he'll splatter.

Author:  jaybud4 [ Sun Jan 11, 2009 4:04 am ]
Post subject:  Re: My Invinciclone Needs To Be.. Invincible

Alenth Eneil wrote:
GibWoundLimitPerVolumeL = 0.1


Wat.

Yeah, I noticed that too...
Code:
AddMaterial = Material
   Index = 5
   PresetName = Invinci
   Bounce = 0.1
   Friction = 0.8
   StructuralIntegrity = 50000000
   DensityKGPerVolumeL = 1.0
   GibImpulseLimitPerVolumeL = 150
   GibWoundLimitPerVolumeL = 150
   Priority = 1000000
   Color = Color
      R = 255
      G = 0
      B = 0

No?
As for rest of the code, revising the pastebin now...

Author:  Alenth Eneil [ Sun Jan 11, 2009 4:04 am ]
Post subject:  Re: My Invinciclone Needs To Be.. Invincible

Are you sure all his parts are made of test or whatever?

Author:  jaybud4 [ Sun Jan 11, 2009 4:07 am ]
Post subject:  Re: My Invinciclone Needs To Be.. Invincible

Alenth Eneil wrote:
Are you sure all his parts are made of test or whatever?

From what I can see... yep.
http://pastebin.com/m4bea3a5e

Author:  Geti [ Sun Jan 11, 2009 4:52 am ]
Post subject:  Re: My Invinciclone Needs To Be.. Invincible

http://pastebin.ca/1305676
still gets gibbed by really heavy stuff, to fix that make him really heavy.
cbf doing that myself though, cause ill likely have to edit walkpaths, and ♥♥♥♥ that :D

Author:  jaybud4 [ Sun Jan 11, 2009 6:25 am ]
Post subject:  Re: My Invinciclone Needs To Be.. Invincible

Really heavy stuff and.. really-shouldn't-kill-him stuff?
Image
0.1kg particles with 5 sharpness.
No way they could kill him.
So what the hell.

Author:  robolee [ Sun Jan 11, 2009 2:42 pm ]
Post subject:  Re: My Invinciclone Needs To Be.. Invincible

there's like... what, 50-100 particles there... that's 5-10kg times by the acceleration (basically velocity) of the bullets = force on the actor, I'm guessing the velocity is probably around 40, so that's a force of 200-400. I'd say his arms can't handle the pressure (joint strength) or his arms may be too stiff or something.

100 grams for each blob of jelly seems a little too much, I'd say they were at the most 1 gram.

Author:  grenade [ Sun Jan 11, 2009 8:18 pm ]
Post subject:  Re: My Invinciclone Needs To Be.. Invincible

Well try to delete this lines
Code:
GibWoundLimit
GibImpulseLimit


Me thinks that he will be un-gibable and with custom wounds -- unkillable .

Author:  Batux1995 [ Tue Jan 20, 2009 7:56 pm ]
Post subject:  Re: My Invinciclone Needs To Be.. Invincible

Make him reflect every projectile it gets hit by,but it wont stop him from dying from explosions...i dont know anything about modding.Sorry.Also sorry for bad english

Author:  Grif [ Wed Jan 21, 2009 1:40 am ]
Post subject:  Re: My Invinciclone Needs To Be.. Invincible

It's simply not possible to make a clone that can be hit invincible.

Even with every wound trick in the book, and non existent gibbing code, it will crush.

Absolutely everything in the game is capable of gibbing. No choice in the matter.

Happened when we got b19, if I remember right. My old Invinciclone went from "holy ♥♥♥♥ I cannot kill you" to "holy ♥♥♥♥ I just killed him with a single rocket thrust".

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