Re: Deepgroups unreliable with short lifetime
ohkay, more issues. it appears deepgroups only work when the objects deepgroup intersects the ground, which is fine and all, but this isnt
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be great if someone knew a way to make this more reliable. i suppose i can post the code if you need. it works about 80-90% of the time now, but when it ♥♥♥♥ up i have a lump of test material on the screen, and you can imagine why that is unacceptable.