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 My gun explodes 
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Joined: Sun Mar 01, 2009 7:48 am
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Post My gun explodes
Im modding the reg. heavy sniper
and i resprited it, but when i fire the thing the gun just dies
I figure the gun must be firing in itself to cause this.


Last edited by SouthSide on Sat Mar 07, 2009 5:56 pm, edited 1 time in total.



Sat Mar 07, 2009 2:13 am
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Post Re: My gun explodes
Give us the new sprite. Your problem is that your MuzzleOffset is off, probably behind or inside the gun. You have to move it, with the sprite I can give you the correct co-ordinates...
Also, large blocks of text are generally frowned upon, try uploading a .txt next time, it preserves the tabbing.


Sat Mar 07, 2009 2:33 am
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Post Re: My gun explodes
Add 10 to the Muzzle offset so x = 20 goes to x = 30, but the y var stays the same.
If that doesn't work, add another 10 to it until it does work. I would be more precise,
but I need to see the sniper sprite. Basically the X var is the amount of pixels away
from the Sprite offset (should be center of gun) that the muzzle is.

Also, your bullets weigh 4 kilograms. Can you imagine a hand held sniper that shoots 4 small cannonballs welded together?

Also, it only shoots at 1 Km/s so it looks like it is the Sharp Objects coming from the emitter it fires that Gibs the object.


Sat Mar 07, 2009 3:15 am
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Post Re: My gun explodes
positive or negitive 30
and sorry for the crap load of text


Sat Mar 07, 2009 3:49 am
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Post Re: My gun explodes
Try
Code:
MuzzleOffset = Vector
   X = -38
   Y = 1

I'm surprised it doesn't kill the actor instead of the gun, any further and it would have shot behind you.


Sat Mar 07, 2009 3:58 am
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Post Re: My gun explodes
I did what you said and it fires, yet very inacuratly
and he holds it all funky


Sat Mar 07, 2009 4:06 am
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Post Re: My gun explodes
Your offsets are ♥♥♥♥.
Here's an explanation of the different offsets:
SpriteOffset: how the game should center the sprite, should be two negative numbers. this one is important, because all the other offsets are relative to this one.
JointOffset: where the actor's front hand goes.
SupportOffset: where the actor's back hand goes.
StanceOffset: where the hand is positioned in relation to the arm joint when walking.
SharpStanceOffset: where the hand is positioned in relation to the arm joint when aiming accurately ("sharp-aiming")
MuzzleOffset: where the bullets come out and the muzzleflash is displayed.
EjectionOffset: where the shells/casings come out.

you also might want to make the spriteoffsets on your emitters.


Sat Mar 07, 2009 6:15 am
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Post Re: My gun explodes
If you release it as a .rte then people can do the offsets for you...


Sat Mar 07, 2009 6:58 am
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Post Re: My gun explodes
I was making another now in my own faction
its kindof like a rovolver rocket luancher
Ive got it almost done, yet i woulkd like for the casing to fire back and out instead of infront of me

any ideas?


Sat Mar 07, 2009 5:59 pm
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