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Can Muzzle Flashes be hittable? http://45.55.195.193/viewtopic.php?f=1&t=13273 |
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Author: | CaveCricket48 [ Thu Jan 01, 2009 5:50 am ] |
Post subject: | Can Muzzle Flashes be hittable? |
I have a muzzle flash that I'm trying to make hittable, but it isn't working. Can muzzle flashes be hit by bullets? If so, what is wrong with my muzzle flash? Here's that code: Code: AddEffect = Attachable PresetName = Muzzle Flash Shield Generater Mass = 0.0001 HitsMOs = 1 GetsHitByMOs = 1 SpriteFile = ContentFile FilePath = Shield Generater.rte/Shield.bmp FrameCount = 1 SpriteOffset = Vector X = -2 Y = -20 AtomGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Mega Metal Resolution = 4 Depth = 0 DeepGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Mega Metal Resolution = 0 Depth = 1 DeepCheck = 0 JointStrength = 10000 JointStiffness = 0.00000001 |
Author: | Comment [ Thu Jan 01, 2009 6:33 am ] |
Post subject: | Re: Can Muzzle Flashes be hittable? |
I think you need to set DeepCheck = 1 for the sprite to be hit, though that may be something else entirely. If that doesn't work, I'd guess that muzzle flashes are just too short-lived to get hit. |
Author: | CaveCricket48 [ Thu Jan 01, 2009 7:52 am ] |
Post subject: | Re: Can Muzzle Flashes be hittable? |
DeepCheck = 1 didn't work, but I found a different way to work my mod without muzzle flashes. Thanks anyways. |
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