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Can Muzzle Flashes be hittable?
http://45.55.195.193/viewtopic.php?f=1&t=13273
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Author:  CaveCricket48 [ Thu Jan 01, 2009 5:50 am ]
Post subject:  Can Muzzle Flashes be hittable?

I have a muzzle flash that I'm trying to make hittable, but it isn't working. Can muzzle flashes be hit by bullets? If so, what is wrong with my muzzle flash?

Here's that code:

Code:
AddEffect = Attachable
   PresetName = Muzzle Flash Shield Generater
   Mass = 0.0001
   HitsMOs = 1
   GetsHitByMOs = 1
   SpriteFile = ContentFile
      FilePath = Shield Generater.rte/Shield.bmp
   FrameCount = 1
   SpriteOffset = Vector
      X = -2
      Y = -20
   AtomGroup = AtomGroup
      AutoGenerate = 1
      Material = Material
         CopyOf = Mega Metal
      Resolution = 4
      Depth = 0
   DeepGroup = AtomGroup
      AutoGenerate = 1
      Material = Material
         CopyOf = Mega Metal
      Resolution = 0
      Depth = 1
   DeepCheck = 0
   JointStrength = 10000
   JointStiffness = 0.00000001

Author:  Comment [ Thu Jan 01, 2009 6:33 am ]
Post subject:  Re: Can Muzzle Flashes be hittable?

I think you need to set DeepCheck = 1 for the sprite to be hit, though that may be something else entirely. If that doesn't work, I'd guess that muzzle flashes are just too short-lived to get hit.

Author:  CaveCricket48 [ Thu Jan 01, 2009 7:52 am ]
Post subject:  Re: Can Muzzle Flashes be hittable?

DeepCheck = 1 didn't work, but I found a different way to work my mod without muzzle flashes. Thanks anyways.

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