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				 Solace 
				
				
					 Joined: Sun Jun 10, 2007 2:05 am Posts: 426
				 
				 
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				  Animodes  
					
						Well there's something on the crab that says "Animode = 4", so... what do the others do? Does it matter what class it's in, and how many are there? 
					
  
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			| Sun Jan 11, 2009 1:11 am | 
			
				
					 
					
					 
				  
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				 Geti 
				
				
					 Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
				 
				 
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				  Re: Animodes  
					
						spriteanimmode = 4 - this causes the sprite to only animate when the actor is walking spriteanimmode = 1 - animates foreever in order spriteanimmode = 0 - once in order spriteanimmode = 2 - randomly forever
  cant remember the others.. 
					
  
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			| Sun Jan 11, 2009 2:13 am | 
			
				
					 
					
					 
				    
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				 BEANME 
				
				
					 Joined: Fri Dec 22, 2006 5:23 am Posts: 75 Location: Enclave Test Labs
				 
				 
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				  Re: Animodes  
					
						Time for me to ask a question - can you put this variable in HDFirearm code? 
					
  
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			| Sun Jan 11, 2009 7:25 am | 
			
				
					 
					
					 
				  
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				 Geti 
				
				
					 Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
				 
				 
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				  Re: Animodes  
					
						not that i know of, no. you could try it, but i dont think it'll work. you could use an animating attachable to get the job done though. 
					
  
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			| Sun Jan 11, 2009 9:26 am | 
			
				
					 
					
					 
				    
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