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Rte Inspector (Error Checking Utility)
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Author:  ChJees [ Sat Dec 27, 2008 12:19 am ]
Post subject:  Rte Inspector (Error Checking Utility)

This is the first official release of my Rte Inspector utility.

The purpose of this utility is to make your developing times shorter when modding by not having you to start Cortex Command every 3 seconds to check if you fudged something up. (Mainly a Utility for novice modders and mods which are HUGE)

Be sure to read the supplied Readme file.

Image

Known bugs:
Spanning comments don't work as supposed when placing one in a Data structure. ( /* */ )
Not all instances are registered. Will need some further investigation. (Mainly a issue with gibs)

Download (Through TinyUpload) Old Version

Author:  Gotcha! [ Sat Dec 27, 2008 12:36 am ]
Post subject:  Re: Rte Inspector (Error Checking Utility)

That's amazing stuff! I can already hear starting modders yell out your name in front of their ChJees shrine. :grin: Nice work.

Author:  Sashi [ Sat Dec 27, 2008 2:36 am ]
Post subject:  Re: Rte Inspector (Error Checking Utility)

Good Job!

I've been waiting for this to be released. It works really well.
Can't wait to see what new developments you release later.

Author:  ChJees [ Sat Dec 27, 2008 3:28 am ]
Post subject:  Re: Rte Inspector (Error Checking Utility)

New version, fixes some bugs and things i forgot to add :P. (Or just did not find)

Author:  ComikRadd [ Sat Dec 27, 2008 4:19 am ]
Post subject:  Re: Rte Inspector (Error Checking Utility)

Dude. Awesome. What'd you use to make it.

Author:  Geti [ Sat Dec 27, 2008 9:19 am ]
Post subject:  Re: Rte Inspector (Error Checking Utility)

great work, this will be handy for those random crashes that leave no trace (extra presetname line for example) and generally optimise i assume.

Author:  ChJees [ Sat Dec 27, 2008 12:39 pm ]
Post subject:  Re: Rte Inspector (Error Checking Utility)

ComikRadd wrote:
Dude. Awesome. What'd you use to make it.

Language: C++
Programming done in: Code::Blocks
Libraries used: STL, Boost & wxWidgets.

Will soon enough release the source code for this once i has fixed most bugs :P. And the Ini Parser i made played a big role in this.

Author:  Sashi [ Sun Dec 28, 2008 2:18 am ]
Post subject:  Re: Rte Inspector (Error Checking Utility)

Gross, you used wx?

I suppose it's different if C++ actually looks really good.
I used wx in Python, horrible horrible horrible, such a pain to make a GUI in wx, at least in Python it is.
How is wx in C++ as far as ease of use?

Author:  ChJees [ Sun Dec 28, 2008 4:58 am ]
Post subject:  Re: Rte Inspector (Error Checking Utility)

Sashi wrote:
Gross, you used wx?

I suppose it's different if C++ actually looks really good.
I used wx in Python, horrible horrible horrible, such a pain to make a GUI in wx, at least in Python it is.
How is wx in C++ as far as ease of use?


Well, wxWidgets is better than MFC for me :3. And it is platform independent! (With the same source code so could you compile for Mac and Linux)

Together with wxFormsBuilder and wxWidgets is it quite painless to use :P.

Author:  Coops150 [ Sun Dec 28, 2008 8:28 pm ]
Post subject:  Re: Rte Inspector (Error Checking Utility)

hmm... not exactly helpful for me. A coding inspecter would be awesome though

Author:  ChJees [ Sun Dec 28, 2008 8:30 pm ]
Post subject:  Re: Rte Inspector (Error Checking Utility)

Coops150 wrote:
hmm... not exactly helpful for me. A coding inspecter would be awesome though

Uhh... What?

What do you mean with a coding inspector ???

Author:  Coops150 [ Sun Dec 28, 2008 8:55 pm ]
Post subject:  Re: Rte Inspector (Error Checking Utility)

ChJees wrote:
Coops150 wrote:
hmm... not exactly helpful for me. A coding inspecter would be awesome though

Uhh... What?

What do you mean with a coding inspector ???


I mean by checking your coding that you've done for a mod

Eg. Just like your rte inspecter, instead it goes through all your coding in the .ini and checks if it's all necessary for loading up your mod in CC.

Author:  ChJees [ Sun Dec 28, 2008 10:43 pm ]
Post subject:  Re: Rte Inspector (Error Checking Utility)

Coops, that is what it currently does. Checking if everything is valid and\or exists. Will soon enough add path checks into the mix. (For sprites, sounds and such)

Author:  Coops150 [ Mon Dec 29, 2008 12:07 am ]
Post subject:  Re: Rte Inspector (Error Checking Utility)

ah. ok

Author:  Duh102 [ Mon Dec 29, 2008 12:40 am ]
Post subject:  Re: Rte Inspector (Error Checking Utility)

ChJees wrote:
Checking if everything is valid and\or exists. Will soon enough add path checks into the mix. (For sprites, sounds and such)

Pretty much a modder's dream. Well, if the modder in question scripted up a whole bunch of stuff without testing each piece beforehand. Or can't spell :grin:

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