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 I'm a n00b in modding 
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Joined: Sun Aug 26, 2007 7:24 pm
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Post I'm a n00b in modding
Anybody knows if it's possible to make a totally unkillable and ungibbable actor? 'Cos I've been trying, but I still get gibbed, not too often, but mph, sometimes is annoing.


Thu Dec 25, 2008 6:57 pm
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Joined: Mon Aug 18, 2008 5:29 pm
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Location: Ukraine,Odessa in the ASC bunker-base
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Post Re: I'm a n00b in modding
100% unkillable - no
100% ungibable - yes


Thu Dec 25, 2008 7:00 pm
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Post Re: I'm a n00b in modding
Yeah, but, would you like to tell me the "Hows" and "Whys" of this, please? I've tryied to make an uber material, but wath's better, kinetic or plastic? And why ungibbable and why not unkillable?

[EDIT] I think I found the solution to my problem!!! I've noticed that whenever my actor landed on his head, or something hitted him hardly on his head, he would die, so I've set his head sharpness to the max


Thu Dec 25, 2008 7:12 pm
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Joined: Mon Jul 16, 2007 9:50 am
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Location: Tallahassee, FL
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Post Re: I'm a n00b in modding
Step one: make wounds do no damage. Do this by making custom wounds (copy the wound code in Base.rte) that have both burst and emission damage set to zero. That way they'll take no damage from being pierced by a bullet, nor from bleeding. You can shut bleeding off entirely by setting the ParticleEmissionCount to zero as well. Or just shut off emissions entirely.

Step two: on the actor's torso, set both GibImpulseLimit and ImpactDamageThreshold (or is it just ImpactThreshold?) to very high numbers. On all body parts, set GibWoundLimit very high (for good measure). On all limbs and the head, set JointStrength to a very high number, and JointStiffness to 0.1 or something low like that (the value goes from 0 to 1).

Step three: For all body parts, go to the part where the atom and deep groups are defined, and under the part where the material is defined, tab over once and manually set StructuralIntegrity, GibImpulseLimitPerVolumeL, and GibWoundLimitPerVolumeL all to very high numbers.

Do all of this and you should have a nigh invincible actor. They can likely still by crushed if something huge just comes down and shoves them into the ground, but there's not much you can really do about that.

And if you can figure all of what I said out, then you can stop calling yourself a n00b in your post titles.


Thu Dec 25, 2008 8:01 pm
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Post Re: I'm a n00b in modding
Yay, thanks Drakstorm, you're awesome


Thu Dec 25, 2008 8:52 pm
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Post Re: I'm a n00b in modding
Now THIS is funny. The actor now weights too much and for lifting it I had to power up his jetpack (a lot). Now I could freaking blow up mount Everest with one stream of my jetpack. BTW, the actor I'm trying to make invincible is the marine from AAL Corporation. It kicks ass. Obviously all the credit goes too numgun, I'm just using his marine as a test.


Thu Dec 25, 2008 9:36 pm
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Post Re: I'm a n00b in modding
Forzatoadv wrote:
Yay, thanks Drakstorm, you're awesome



He is Darlos9D not Drakstorm . And his best mod is called DarkStorm . Fudge noobs .


Fri Dec 26, 2008 2:20 pm
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Post Re: I'm a n00b in modding
SHUT UP, grenade, YOU DIDN'T HELP ME!!!!


Fri Dec 26, 2008 4:05 pm
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Post Re: I'm a n00b in modding
Now another question: Is there any way of having a gun with huge and hard bullets, but with almost no recoil?


Fri Dec 26, 2008 4:08 pm
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Joined: Wed Jul 09, 2008 1:13 pm
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Post Re: I'm a n00b in modding
I think the heavy sniper shoots an emitter that shoots the real bullet. This way the player doesn't get the huge recoil and you can use any size/weight bullet. Take a look at the code for it.

Numgun said:
Quote:
Coalition.rte/Devices/Rifles/Sniper.ini (or what it was called again, dont remember) has a very cool piece of code. The coalition sniper fires a "launcher" aemitter that fires the actual round. You can bypass recoil, add as many particles and different particles as you wish. Study that code since it can be very useful when making advanced weapons.


Fri Dec 26, 2008 4:13 pm
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Post Re: I'm a n00b in modding
Awesome, I'll try it. BTW, my unit is already invincible, the only way to kill it is to blast it sky high, so he gets outside the map. Now I'll try using an actor with a weaker body.


Fri Dec 26, 2008 4:26 pm
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Post Re: I'm a n00b in modding
Forzatoadv wrote:
SHUT UP, grenade, YOU DIDN'T HELP ME!!!!


:stfu: Noob . Try to understand we cant say *YOU DIDN'T HELP ME* . We can say *YOU DIDN'T HELPED ME* or *YOU DON'T HELP ME* .

*You've got flamed*


Fri Dec 26, 2008 4:50 pm
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Post Re: I'm a n00b in modding
grenade wrote:
Forzatoadv wrote:
SHUT UP, grenade, YOU DIDN'T HELP ME!!!!


:stfu: Noob . Try to understand we cant say *YOU DIDN'T HELP ME* . We can say *YOU DIDN'T HELPED ME* or *YOU DON'T HELP ME* .

*You've got flamed*

Yeah, uh... grenade, you may wish to stop that. I got warned recently for flaming another noob somewhere. There's no point in being a jerk for no reason, which is what you're doing.


Fri Dec 26, 2008 5:02 pm
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Joined: Tue Apr 01, 2008 4:49 pm
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Post Re: I'm a n00b in modding
Grenade, seriously, you were a new person yourself not too long ago and got flamed plenty of times and now I see you doing it to others all over the forum. Stop it, really. You make yourself look ridiculous.

Really, some people... Do you all live in wartorn countries, that you feel you need to attack anything on sight? :sad: Be nicer for crying out loud.


Fri Dec 26, 2008 5:08 pm
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Joined: Fri May 16, 2008 11:12 pm
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Post Re: I'm a n00b in modding
grenade wrote:
Forzatoadv wrote:
SHUT UP, grenade, YOU DIDN'T HELP ME!!!!


:stfu: Noob . Try to understand we cant say *YOU DIDN'T HELP ME* . We can say *YOU DIDN'T HELPED ME* or *YOU DON'T HELP ME* .

*You've got flamed*


Don't correct people's english if you're gonna add mistakes in it. Which is what you did. He has the correct form, you don't. You fail at flaming.

Forzatoadv wrote:
Now another question: Is there any way of having a gun with huge and hard bullets, but with almost no recoil?


Don't double post.

Also, I think you can do that with negative mass bullets.


Fri Dec 26, 2008 5:10 pm
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