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 Sound Emitters? 
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Joined: Wed Apr 18, 2007 9:16 am
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Location: Southern Sweden
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Post Sound Emitters?
After searching in the forum and not finding what i was looking for i thought i would ask; Is it possible to add a sound to a specific emitter or play a sound after a certain time?


Thu Jan 15, 2009 7:10 pm
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happy carebear mom
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Joined: Tue Mar 04, 2008 1:40 am
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Post Re: Sound Emitters?
Specific time, use BurstSound = Sound and set the burst to happen when you want it to. For looping sounds, use EmissionSound = Sound and LoopSetting = -1.


Thu Jan 15, 2009 7:56 pm
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Joined: Wed Apr 18, 2007 9:16 am
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Location: Southern Sweden
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Post Re: Sound Emitters?
Thanks, but this doesn't really help me since it is a projectile based on the Rocket Launcher so there are four emitters, and I have no idea how to block the three first from bursting and triggering the sound in the beginning.


Thu Jan 15, 2009 8:33 pm
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happy carebear mom
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Post Re: Sound Emitters?
I think AEmitters can have emitters stuck to them... If so, putting another emitter on your projectile would fix that. Just have the new emitter do your sound while the projectile does its flight thing.
Code:
AddEmitter = AEmitter
   CopyOf = Sound Maker
   InstanceName = Rocket Sound
   ParentOffset = Vector
      X = 0
      Y = 0


And are those emitters you spoke of emissions, maybe? If I remember correctly, the coalition rocket is an emitter, not a MOSRotating with emitters stuck to it. In that case, the burst settings are handled by the projectile, so you needn't worry about the other emissions setting off the burst.


Thu Jan 15, 2009 9:04 pm
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Joined: Wed Apr 18, 2007 9:16 am
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Location: Southern Sweden
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Post Re: Sound Emitters?
Yes, the emitters themselves are emissions. I cant get the emitter to spawn another emitter so I give up now, so the Air-Detonation will have to be silent.


Thu Jan 15, 2009 10:56 pm
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