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 Elite Pack Weapon Ideas Contest (rules update!)(more rules!) 
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Post Elite Pack Weapon Ideas Contest (rules update!)(more rules!)
contest would consist of ideas posted by you, and i will choose prolly the best 3 or something and they will be incorporated into my mod

how should an idea contain:
How the gun functions
Mabye how the sprite will look like
Weapon Specifications:
ammo
damage
realod time
etc.

FOR PPL THAT DONT KNOW WHAT THE ELITE PACK IS: its not a pack of weapons.. its the mods name.. its just a faction i didnt name.. so dont propose other ppls completed weapons

YOU CANT SUGGEST OTHER PPLS COMPLETE MODS

RULES RULES RULES


stuff that id like too see:
unique weapons!! must!!
you can incorporate plasma stuff in to it (plasma warhead etc.)
semi future weapons

BE SERIOUS


stuff id rather not see in the descreption of the weapon:
acid
nukes
map wipes
etc.
the weapon cant be a no gravity flying laser eyed blue shark (and im talking generally)

NO SCISSORS OR WEAPONS ALIKE


HOW NOT TO BE SERIOUS, example: acid ink squirting BIC pens that are shot from guns that shoot swords and those swords shoot some guns that shoot more acid ink BIC pens

remember its not who posts first its who gives the best idea!

How the contest will run (maybe):

Best 6 ideas will be put on this post

and then ill choose the best 3 or 2

ONLY 2 IDEAS PER USER, YOU MUST MAKE THE IDEA (S) UP YOURSELF. (doesnt count if you make a new one :sad:)



AND FOR FUDGE SAKE BE SERIOUS.. scissors are not serious..

good luck


Edit:
Current Ideas

Quote:
Dauss:
[15:29] <Dauss> Anti Material Precision Miniature Explosive Placement Device
[15:29] <DiviX> wut
[15:29] <Dauss> Fires a small object,
[15:29] <Dauss> Say, half the size of your fist
[15:29] <Dauss> Shaped like a bullet,

[15:29] <DiviX> sitcky?
[15:29] <Dauss> Into a wall
[15:29] <Dauss> No, it digs in
[15:29] <Dauss> To get through bunker walls and stuff
[15:29] <Dauss> 3 seconds later it explodes.

[15:30] <DiviX> hand held bunker nuster
[15:30] <Dauss> Can be used to either breech bunkers, take out enemy soldiers,
[15:30] <DiviX> buster*
[15:30] <Dauss> Or just clear out fortified rooms and doors
[15:30] <DiviX> thats a nice one
[15:30] <DiviX> need more
[15:30] <Dauss> You could also make an area denial device
[15:30] <DiviX> but i need it from someone lese
[15:30] <DiviX> else*
[15:31] <DiviX> i want more ppl to participate
[15:31] <Dauss> Meh, just take the idea or leave it, doesn't have to be used for the contest
[15:31] <Dauss> Area denial device, sticky, lodges into the ground or a ceiling, and emits harmful plasma to seal off an area until forces can regroup or reinforcements ordered
[15:31] <DiviX> but thats for the ideas
[15:32] <DiviX> how do i remove it though?
[15:32] <DiviX> timed?
[15:32] <Dauss> It dies after a bit
[15:32] <Dauss> Yeah


Quote:
Aspect:

Ok, this is a pretty cool contest, I don't have to actually do anything besides submit!

Weapon- Shockwave explosive launcher, kinda like slave I in episode II. But without the giant missiles.
name- Wavegun. maybe Sound Blaster (name of the sound driver on my computer) could be WHDHM (weaponized High decibel heavy metal)

uses a 6 shot clip of semi large grenades.

reload takes a while, and so does the time between shots, but it isn't as bad as a rocket launcher. 2 or 3 second delay between each shot, maybe 5 or 6 second reload time.

doesn't uber rape terrain or anything, infact, it does absolutely no damage to most structures. It would have a pretty decent sized shockwave (picture of shockwave attached)

The shockwave itself is what damages people, so it would be composed of maybe a bunch of laggy particles or something? I don't know exactly how it would be implemented.

It would fire the shockwave grenade about as fast as the dummy grenade launcher fires it's grenade.

As for damage, I don't think it would be lethal on first shot. It would probably take 3 or 4 shots to take down a coaltion heavy. Maybe 2 or 3 to take down a robot.

The sound would ideally be like the shockwave thing from starwars episode II as mentioned before.



Quote:
Foa:

↓ ↓ ↓ Fast ( yet non-lethal ( excluding the 10 HP for kinetic damage ) ) KINETIC MISSILERY! ↓ ↓ ↓

Okay, a gun, that shoots missiles, not ordinary generic big boom, just, KINETIC MISSILES, they are small, fast , and they are shot in a semi fast sequence, and it gas a moderately small magazine.


↓ ↓ ↓ Flak Cannon ( not generic! ) ( weak little explosives, fast fire, juber spread ) ↓ ↓ [Alt 25]

Okay, a cannon, a flak cannon, unlike the default it shoots slightly slower than the default SMG, BUT the rounds are really small, and cause little explosions, and it has spread, two times the spread of the Coalition Compact Cannon!



example of an idea that is not unique:
Quote:
Tendrop:
Big, heavy, scary, high powered slug rifle.
Big, heavy, scary, high powered slug revolver.


Last edited by DiviX on Tue Dec 23, 2008 12:25 pm, edited 11 times in total.



Fri Dec 19, 2008 2:48 pm
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Post Re: Elite Pack Weapon Ideas Contest
A weapon where you hold either a gentleman or a tramp sideways, and when you fire his top hat flies off as an explosive.

Image
Not overly powerful, just enough to kill a dreadnought.


Fri Dec 19, 2008 4:40 pm
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Post Re: Elite Pack Weapon Ideas Contest
A Snark like gun :P?

http://sproily.bullet-head.net/portfolio/img/snark_big.jpg

Basically a gun which fires away batshit insane critters who will try to attack anything that exists. (Even you)


Fri Dec 19, 2008 5:07 pm
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Post Re: Elite Pack Weapon Ideas Contest
DiviX wrote:
Edit:
Current Ideas


Wow, sounds like someone was thinking exactly the same as I was. You'll see soon enough.


Fri Dec 19, 2008 6:24 pm
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Post Re: Elite Pack Weapon Ideas Contest
Krumbs wrote:
A weapon where you hold either a gentleman or a tramp sideways, and when you fire his top hat flies off as an explosive.

Image
Not overly powerful, just enough to kill a dreadnought.


dude ffs i just said no "wtf weapons"

im talking serious weapons like rockets that explode in to rocklets
or hand held land mine launchers


seriously..

ChJees wrote:
A Snark like gun :P?

http://sproily.bullet-head.net/portfolio/img/snark_big.jpg

Basically a gun which fires away crap insane critters who will try to attack anything that exists. (Even you)


it is plausible but it doesnt fit my mod..


Fri Dec 19, 2008 6:42 pm
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Post Re: Elite Pack Weapon Ideas Contest
Krumbs wrote:
A weapon where you hold either a gentleman or a tramp sideways, and when you fire his top hat flies off as an explosive.

Image
Not overly powerful, just enough to kill a dreadnought.


If you don't make it, I will. (If I have time...)


Sat Dec 20, 2008 7:29 am
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Post Re: Elite Pack Weapon Ideas Contest
Ok, this is a pretty cool contest, I don't have to actually do anything besides submit!

Weapon- Shockwave explosive launcher, kinda like slave I in episode II. But without the giant missiles.
name- Wavegun. maybe Sound Blaster (name of the sound driver on my computer) could be WHDHM (weaponized High decibel heavy metal)

uses a 6 shot clip of semi large grenades.

reload takes a while, and so does the time between shots, but it isn't as bad as a rocket launcher. 2 or 3 second delay between each shot, maybe 5 or 6 second reload time.

doesn't uber rape terrain or anything, infact, it does absolutely no damage to most structures. It would have a pretty decent sized shockwave (picture of shockwave attached)

The shockwave itself is what damages people, so it would be composed of maybe a bunch of laggy particles or something? I don't know exactly how it would be implemented.

It would fire the shockwave grenade about as fast as the dummy grenade launcher fires it's grenade.

As for damage, I don't think it would be lethal on first shot. It would probably take 3 or 4 shots to take down a coaltion heavy. Maybe 2 or 3 to take down a robot.

The sound would ideally be like the shockwave thing from starwars episode II as mentioned before.


Suggestion 2- FlashBang
you all know what it is.
implementation?
large white glow
sound effect could be ripped from any number of modern videogame shooters.
could damage people a little, but it wouldn't be anything major, just something to get the AI's attention.


Sat Dec 20, 2008 8:43 am
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Post Re: Elite Pack Weapon Ideas Contest
the wavegun sounds pretty awesome

ive added it, also 2 to 3 seconds between shots and a 5 or 6 second reload time AND it takes 4 shots to take out a coalition heavy soldier.. sounds way lowerpowered

but if i will make it (if it gets selected)

ill balance it out, great job.

as for the flash bang, it doesnt do you anygood unless you play with another friend (human that is..) cuz for the AI controlled player the flash (screen effect) doesnt exist and it will give you a disatvantage because you cant see what hes doing. however it will make them go like the terrorists go in MGS

great ideas though (i did think of making a flash bang, but not for this mod.)


Sat Dec 20, 2008 10:50 am
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Post Re: Elite Pack Weapon Ideas Contest
I didn't really think about how the shockwave gun would actually play... So you might be right about it being underpowered. I think it's main purpose would be ripping off limbs and making people drop their weapons.

As for the flash bang, I don't think it would hurt to have a weapon that only works in 2 player. It's only a grenade after all.


Sun Dec 21, 2008 1:00 am
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Post Re: Elite Pack Weapon Ideas Contest
↓ ↓ ↓ Fast ( yet non-lethal ( excluding the 10 HP for kinetic damage ) ) KINETIC MISSILERY! ↓ ↓ ↓

Okay, a gun, that shoots missiles, not ordinary generic big boom, just, KINETIC MISSILES, they are small, fast , and they are shot in a semi fast sequence, and it gas a moderately small magazine.

↓ ↓ ↓ Flak Cannon ( not generic! ) ( weak little explosives, fast fire, juber spread ) ↓ ↓ [Alt 25]

Okay, a cannon, a flak cannon, unlike the default it shoots slightly slower than the default SMG, BUT the rounds are really small, and cause little explosions, and it has spread, two times the spread of the Coalition Compact Cannon!


Sun Dec 21, 2008 2:26 am
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Post Re: Elite Pack Weapon Ideas Contest
I'm up for spriting any of these, if anyone wants. Just send a PM over my way with at least some description of what it should look like.


Sun Dec 21, 2008 5:10 am
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Post Re: Elite Pack Weapon Ideas Contest
Big, heavy, scary, high powered slug rifle.
Big, heavy, scary, high powered slug revolver.


Sun Dec 21, 2008 5:22 am
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Post Re: Elite Pack Weapon Ideas Contest
Tendrop wrote:
Big, heavy, scary, high powered slug rifle.
Big, heavy, scary, high powered slug revolver.


Idea Rules wrote:
stuff that id like too see:
unique weapons!!MUST!!
you can incorporate plasma stuff in to it (plasma warhead etc.)


READ OR BLEED


Sun Dec 21, 2008 6:57 am
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Post Re: Elite Pack Weapon Ideas Contest
Plasma, you say? Ok, i'll submit my ideas.
I call it the Hydro-Plasmid Anti-Movement device. (HPAMD for short :grin: )
What does it do? It fires a liquidy plasmid substance (NOT ACID, DOES NOT BURN) that, when pressure is put on it, ignites and crawls up onto the legs of enemies' legs, then the cells in the plasmid explode violently, causing micro explosions appearing on the feet and lower legs of the enemy. This creates a reaction with the rest of the substance, so you only get one shot with this. It is basicly a generic sprayer, but hey, cool sci-fi talk :D.Ammo in clip: 150. Time to run out of ammo (full auto): 20 seconds. Reload time: 7 seconds. Cost: 150 gold oz. Size and weight: Large, shoulder mounted, as heavy as the Coalition Rocket Launcher. Faction: Coalition. Special features: Blue Plasmid, no glow, and clip is explosive (<-- Possible just the clip?)
SECOND IDEA
I call it the Rapid prOpulsion Nano Uranium Launcher (RONUL for short :grin: )
What does it do? I launches small missiles (about 2 pixels thick and 3 pixels long) powered by Uranium, forward in volleys of up to 20 at a time. It holds 20 of these tiny missiles, and when fired, release green gas which is the Uranium burning off. After a short distance, say 200 pixels, the uranium dies out, but rather than dissapearing or exploding, the just fall to the ground. They only explode if are hit by something at a high speed. They are very inaccurate, which is why is is a rapid fire weapon. Ammo in clip: 20. Time to run out of ammo (fully auto): 3-4 seconds. Reload time: 5 seconds. Cost: 250 gold oz. Size and weight: medium sized, as heavy as the Coalition Light Flamer. Faction: Coalition. Special features: A clip in the back with the missiles all loaded up, green gas emissions, VERY INNACURATE (2-3 shots out of 20 will hit a Coalition soldier from a 800x600 pixels away, even with good aiming.), and missiles can alter course (so rather than being just innacurate, they will all start straight, then veer off on their own).

Oh how I wish I could say more, and please, ANY CRITISICM. I dont care if you say this is gayer than Micheal Jackson or Ryan Seacrest, just say how it could be improved.


Sun Dec 21, 2008 6:59 am
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Post Re: Elite Pack Weapon Ideas Contest
maddog321 wrote:
Plasma, you say? Ok, i'll submit my ideas.
I call it the Hydro-Plasmid Anti-Movement device. (HPAMD for short :grin: )
What does it do? It fires a liquidy plasmid substance (NOT ACID, DOES NOT BURN) that, when pressure is put on it, ignites and crawls up onto the legs of enemies' legs, then the cells in the plasmid explode violently, causing micro explosions appearing on the feet and lower legs of the enemy. This creates a reaction with the rest of the substance, so you only get one shot with this. It is basicly a generic sprayer, but hey, cool sci-fi talk :D.Ammo in clip: 150. Time to run out of ammo (full auto): 20 seconds. Reload time: 7 seconds. Cost: 150 gold oz. Size and weight: Large, shoulder mounted, as heavy as the Coalition Rocket Launcher. Faction: Coalition. Special features: Blue Plasmid, no glow, and clip is explosive (<-- Possible just the clip?)
SECOND IDEA
I call it the Rapid prOpulsion Nano Uranium Launcher (RONUL for short :grin: )
What does it do? I launches small missiles (about 2 pixels thick and 3 pixels long) powered by Uranium, forward in volleys of up to 20 at a time. It holds 20 of these tiny missiles, and when fired, release green gas which is the Uranium burning off. After a short distance, say 200 pixels, the uranium dies out, but rather than dissapearing or exploding, the just fall to the ground. They only explode if are hit by something at a high speed. They are very inaccurate, which is why is is a rapid fire weapon. Ammo in clip: 20. Time to run out of ammo (fully auto): 3-4 seconds. Reload time: 5 seconds. Cost: 250 gold oz. Size and weight: medium sized, as heavy as the Coalition Light Flamer. Faction: Coalition. Special features: A clip in the back with the missiles all loaded up, green gas emissions, VERY INNACURATE (2-3 shots out of 20 will hit a Coalition soldier from a 800x600 pixels away, even with good aiming.), and missiles can alter course (so rather than being just innacurate, they will all start straight, then veer off on their own).

Oh how I wish I could say more, and please, ANY CRITISICM. I dont care if you say this is gayer than Micheal Jackson or Ryan Seacrest, just say how it could be improved.



umm.. i could of made some more specifications and directions on how to build your ideas on..

none of your weapons have been chosen (sorry :/) they jsut done fit the style of my mod

the first weapon, particles crawling up the legs and creating mini exlosions are not completley possible
and if they work with pressure, there is a chance they will explode on impat with the terrain and will cause all the other particles to explode, but it is very creative!!

the second weapon, way to much ammo, only an idiot (not you ofcourse!) will make a rocket launcher that is so inaccurate, also, uranium rockets will make the launcher extremley expensive

i like the ideas very much, but they just dont fit my mod, thats all!


you should make mods with these yourself, you are very creative and thats the way of being a good modder! bringing something new everytime.


Sun Dec 21, 2008 7:10 am
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