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crab legs help
http://45.55.195.193/viewtopic.php?f=1&t=13079
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Author:  ckslider [ Wed Dec 17, 2008 9:29 pm ]
Post subject:  crab legs help

how do i make it so the legs on my robot dont tear up the terrain so much?

Author:  Brainwashed [ Wed Dec 17, 2008 9:54 pm ]
Post subject:  Re: crab legs help

I think people would be able to help you more if they had pictures and a piece of code to work from. If I base myself off previous encounters of the shitty crab walkpaths, I think the problem is hardcoded.

Author:  TheLastBanana [ Wed Dec 17, 2008 11:14 pm ]
Post subject:  Re: crab legs help

Decrease the push force a little, that's what sends it through the terrain.

Author:  piipu [ Thu Dec 18, 2008 4:09 pm ]
Post subject:  Re: crab legs help

Or you can make it's foot's atomgroup wider. That's pretty complex tho'. Still not too hard, if you're capable of offsetting.

Author:  ckslider [ Fri Dec 19, 2008 2:01 am ]
Post subject:  Re: crab legs help

ok the push force fixed it. Another question real quick, how can i make the legs longer?

Author:  piipu [ Fri Dec 19, 2008 7:05 am ]
Post subject:  Re: crab legs help

That needs some fiddling with the walkpaths. Easiest way to do it would be by increasing the StartOffset of it's walkpath and standpaths. There's a separate walkpath and a standpath for it's left and right legs, so you need to change the StartOffset for 4 paths.

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