Data Realms Fan Forums
http://45.55.195.193/

Perhaps a Trenchcoat would be in order?
http://45.55.195.193/viewtopic.php?f=1&t=13038
Page 1 of 1

Author:  Commander Evil [ Sun Dec 14, 2008 1:08 am ]
Post subject:  Perhaps a Trenchcoat would be in order?

Greetment. This is my first post on the board (had I seen an introduction topic, I would have posted there.), and I regret that it is a help request.

I'm currently working on a Steampunk/WW1-themed mod, and to go along with the trench bunker modules I've been working on, I'd like to make some soldiers in trenchcoats.

The problem is, I'm having trouble setting up the leg sprites to look like a coat, instead of seperate pant legs.

Heres a look at what I've done so far for the test soldier, and two of the trench module sprites I've done so far.

Image
(Please disregard the wonky rifle offsets on the ingame-screenshot on the right, That was an earlier picture before I fixed the offsets.)

Any ideas on how I would get the coat right?

Edit: I now wonder whether I would just have to edit the 'background' leg to have a wider sprite?

Author:  Comment [ Sun Dec 14, 2008 1:13 am ]
Post subject:  Re: Perhaps a Trenchcoat would be in order?

Erase the top outline on his foreground leg, maybe? If it works just right, the leg sprite will blend into the body. As is it just looks like he's wearing bell bottoms with his gas mask, which is a major fashion faux-pas.

Also, having the leg curve at the front but lie straight at the back looks really weird. Even if he could stand with his centre of gravity so far back, would the coat grip onto his legs like that?

Author:  Commander Evil [ Sun Dec 14, 2008 1:16 am ]
Post subject:  Re: Perhaps a Trenchcoat would be in order?

I was talking about filling in the gap between his legs while he's walking.

You're absolutely right about the curving in the front not matching the back though.

Author:  nooby [ Sun Dec 14, 2008 1:23 am ]
Post subject:  Re: Perhaps a Trenchcoat would be in order?

They look like Hellgas. : o

Author:  Azukki [ Sun Dec 14, 2008 1:47 am ]
Post subject:  Re: Perhaps a Trenchcoat would be in order?

viewtopic.php?f=1&t=10972&hilit=nvc
NVC had good looking trenchcoat things.

While I don't recommend you copy theirs without first asking, you should take a look at the general idea and shape of his leg sprites.

Author:  Commander Evil [ Sun Dec 14, 2008 2:08 am ]
Post subject:  Re: Perhaps a Trenchcoat would be in order?

Azukki wrote:
While I don't recommend you copy theirs without first asking, you should take a look at the general idea and shape of his leg sprites.


Of course. Thank you very much.

Author:  Roy-G-Biv [ Sun Dec 14, 2008 2:32 am ]
Post subject:  Re: Perhaps a Trenchcoat would be in order?

Hey it's Commander Evil!
From MSDB!

For good treanch coats, I think you have to make the coat an untouchable attachable (By setting GetsHitByMOs to 0) and mess with the offsets of the attachables to make them overlap each other.

Author:  Exalion [ Sun Dec 14, 2008 2:45 am ]
Post subject:  Re: Perhaps a Trenchcoat would be in order?

Ok, the way I'd do it is to have 2 attachables, an FG Coat and a BG Coat. the BG Coat sprite is the inside of the coat, and is behind the bg leg.
the fg sprite is much smaller, as it's the small amount of outer coat you'd see. It's before the FG.

Page 1 of 1 All times are UTC [ DST ]
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
http://www.phpbb.com/