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deathbal101
Joined: Sat Dec 13, 2008 11:56 pm Posts: 206
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Health
How can I make a dropship near impossible to kill?
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Mon Jan 05, 2009 2:33 am |
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Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
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Re: Health
The same way as anything else. Set all JointStrengths, GibImpulseLimits and GibWoundLimits to high numbers (10000000 should be enough), then set the materials to "Test" instead of "Metal" or whatever. Don't increase the health though, unless you want to receive more money than you paid for it when you return it.
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Mon Jan 05, 2009 2:37 am |
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dogigy
Joined: Fri Oct 10, 2008 3:09 am Posts: 17 Location: under a roof with food and water and clothes
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Re: Health
deathbal101 wrote: How can I make a dropship near impossible to kill? takes along time and also change Code: GibImpulseLimit = 8000 to Code: GibImpulseLimit = (some REALY REALY high number) and you should be good made the crab* have 1k health and its like a rock it moves together but you cant destroy it lol is one way i know *edited
Last edited by dogigy on Mon Jan 05, 2009 4:26 am, edited 1 time in total.
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Mon Jan 05, 2009 2:43 am |
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Exalion
Joined: Fri Mar 02, 2007 6:59 am Posts: 1726 Location: NSW, Australia
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Re: Health
make custom wounds, so when it gets shot it does no damage. Easy enough, trust me.
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Mon Jan 05, 2009 4:10 am |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: Health
Who needs custom wounds!
EntryWound = Null
Hah I should put that in the coding tips.
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Mon Jan 05, 2009 4:13 am |
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deathbal101
Joined: Sat Dec 13, 2008 11:56 pm Posts: 206
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Re: Health
well... that ♥♥♥♥ up my dummy dropship script... error on line 716, and i dont see anyhting wrong with it.
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Mon Jan 05, 2009 3:01 pm |
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deathbal101
Joined: Sat Dec 13, 2008 11:56 pm Posts: 206
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Re: Health
Code: Entrywound = AEmitter Whats wrog with this?
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Mon Jan 05, 2009 3:32 pm |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: Health
EntryWound.
Capitals count, kids.
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Tue Jan 06, 2009 1:00 am |
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Azukki
Joined: Sat Nov 03, 2007 9:44 pm Posts: 1916 Location: Flint Hills
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Re: Health
Grif wrote: EntryWound = Null Or you could even leave that out. Specifically designating it as null is the same thing, it's just another line to parse.
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Tue Jan 06, 2009 1:43 am |
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deathbal101
Joined: Sat Dec 13, 2008 11:56 pm Posts: 206
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Re: Health
yeah i caught that... Thanks!
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Tue Jan 06, 2009 1:44 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: Health
for the record, none works just as well as Null
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Tue Jan 06, 2009 5:17 am |
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deathbal101
Joined: Sat Dec 13, 2008 11:56 pm Posts: 206
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Re: Health
i put that CC is case sensetive in the useful coding tips thread. thankyou!
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Tue Jan 06, 2009 3:54 pm |
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