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 MOSRotating --> terrain 
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Joined: Sat Jun 16, 2007 2:31 am
Posts: 2982
Location: Texas
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Post MOSRotating --> terrain
Frustrating problem.

How do I make MOSRotating into terrain? I have an emitter that spits them outs with a 9999 pinstrength and RestThreshold of 500. Yet all they do is stay in the air as MOSR.

Halp?


Fri Dec 05, 2008 12:52 am
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Joined: Sun Jul 13, 2008 9:57 am
Posts: 4886
Location: some compy
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Post Re: MOSRotating --> terrain
dont pin it.
unless you're trying to put it in the air..


Fri Dec 05, 2008 1:09 am
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Joined: Sat Jun 16, 2007 2:31 am
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Location: Texas
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Post Re: MOSRotating --> terrain
Yeah, I am.
It's supposed to be an ice bean thing that makes the ice shards turn to terrain once they are emitted.


Fri Dec 05, 2008 1:32 am
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Data Realms Elite
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Joined: Wed Sep 05, 2007 4:14 am
Posts: 3966
Location: Canadida
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Post Re: MOSRotating --> terrain
Eh, MOSRotatings never settle when you want them to, they're problematic, that's why I got through Stealth Ronin Mission easily.


Fri Dec 05, 2008 2:35 am
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Joined: Sat Nov 03, 2007 9:44 pm
Posts: 1916
Location: Flint Hills
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Post Re: MOSRotating --> terrain
Maybe try complete (1) Air Resistance?
I don't think that will work though, as there has to be terrain beneath something for it to become terrain, I think. (Nothing becomes terrain on the bottom of orbital lands)


Fri Dec 05, 2008 6:45 am
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Joined: Sun May 18, 2008 8:30 am
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Post Re: MOSRotating --> terrain
What if you used a short life time door for it to settle on?


Fri Dec 05, 2008 9:20 pm
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DRL Developer
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Joined: Wed Dec 13, 2006 5:27 am
Posts: 3138
Location: A little south and a lot west of Moscow
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Post Re: MOSRotating --> terrain
Nothing settles while pinned, and settling in the air is nigh impossible.
I tried way back when to make a pencil that you could draw terrain with, although I think zalo may have managed to come up with a working one.


Sat Dec 06, 2008 4:55 am
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