Joined: Fri Mar 02, 2007 6:59 am Posts: 1726 Location: NSW, Australia
Negative Losses
Hi guys.
I'm making a weapon which fires mines (Actors) which you can detonate manualy (change to them), but it means using this weapon makes a mess of the losses menu.
I remember Djinn accidently discovered a bizarre way of making your losses go down, and I was wondering what does it and how I'd code that?
Tue Dec 02, 2008 6:54 am
Dal
Joined: Mon Dec 10, 2007 9:54 pm Posts: 250
Re: Negative Losses
I'm pretty sure you're referring to the cauldron - it spawned dropships and shot them into space.
Tue Dec 02, 2008 7:27 am
Exalion
Joined: Fri Mar 02, 2007 6:59 am Posts: 1726 Location: NSW, Australia
Re: Negative Losses
That is indeed what I was referring to. so is that what did it?
Tue Dec 02, 2008 7:31 am
Dal
Joined: Mon Dec 10, 2007 9:54 pm Posts: 250
Re: Negative Losses
Perhaps you should try spawning an actor and shooting it into space, hmm?
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