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Jetpack Angle? http://45.55.195.193/viewtopic.php?f=1&t=12866 |
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Author: | Areku [ Sun Nov 30, 2008 9:56 pm ] |
Post subject: | Jetpack Angle? |
I know this is a nooby question, but I'll ask anyway: Is there anyway to change an actor's jetpack emmision angle? I'm trying to make a hovering actor that used the jetpack to move from side to side, but the thing's angle is giving me a lot of trouble. (I really think it's not possible to change it, but hey, I'm a new modder, there's a lot of stuff I don't know...) |
Author: | robolee [ Sun Nov 30, 2008 11:16 pm ] |
Post subject: | Re: Jetpack Angle? |
You can on a gamepad, but not on keyboard |
Author: | Areku [ Sun Nov 30, 2008 11:25 pm ] |
Post subject: | Re: Jetpack Angle? |
Hmm, OK. Thanks anyway! |
Author: | Azukki [ Mon Dec 01, 2008 12:25 am ] |
Post subject: | Re: Jetpack Angle? |
I regret you to tell you that this is surprisingly impossible. Code: EmissionAngle = Matrix AngleDegrees = Doesn't work with jetpacks; nor does Code: Rotation = Matrix AngleDegrees = Maybe make use of a negative recoil propulsion device? |
Author: | Areku [ Mon Dec 01, 2008 11:20 am ] |
Post subject: | Re: Jetpack Angle? |
Yeah, I thought so. But no matter, I actually found a way to make it work: I made the hovering system unbalanced, so that the actor is inclined, and the jetpack propels him more forward than upwards. Thanks anyway! |
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