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t3h_n00b
Joined: Sat Nov 03, 2007 7:58 pm Posts: 64 Location: Izmir, Turkey .
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Sprites ?
Hello . I made a sprite, that you can see below . I tried to get it in game, with editing a default weapon's ini file (but not replacing it) . Code: AddAmmo = Magazine PresetName = Laos Magazine Mass = 3 HitsMOs = 0 GetsHitByMOs = 0 SpriteFile = ContentFile FilePath = Laos.rte/Laosmag.bmp FrameCount = 1 SpriteOffset = Vector X = -3 Y = -4 EntryWound = AEmitter CopyOf = Dent Metal ExitWound = AEmitter CopyOf = Dent Metal AtomGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Bullet Metal Resolution = 2 Depth = 0 DeepGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Bullet Metal Resolution = 3 Depth = 1 DeepCheck = 1 JointStrength = 200 JointStiffness = 1 JointOffset = Vector X = 2 Y = -2 ParentOffset = Vector X = 2.7 Y = 1 DrawAfterParent = 0 RoundCount = 7 RTTRatio = 2 RegularRound = Round CopyOf = Laos Round TracerRound = Round CopyOf = Laos Round Tracer AddGib = Gib GibParticle = MOPixel CopyOf = Spark Yellow 1 Count = 5 Spread = 2.25 MaxVelocity = 20 MinVelocity = 8 AddGib = Gib GibParticle = MOSParticle CopyOf = Gib Metal Rust Micro A Count = 4 Spread = 2.25 MaxVelocity = 18 MinVelocity = 9 GibWoundLimit = 2
AddDevice = HDFirearm PresetName = Laos HMG AddToGroup = Weapons AddToGroup = Rifles Description = Based on the PKM - Pecheneg, the Eastern Block weapon uses 7.62MM bullets, pierces through many objects . Mass = 15 HitsMOs = 0 GetsHitByMOs = 1 SpriteFile = ContentFile FilePath = Laos.rte/Laos000.bmp FrameCount = 2 SpriteOffset = Vector X = -14 Y = -5 EntryWound = AEmitter CopyOf = Dent Metal ExitWound = AEmitter CopyOf = Dent Metal GoldValue = 50 AtomGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Guns Resolution = 4 Depth = 0 DeepGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Guns Resolution = 4 Depth = 10 DeepCheck = 1 JointStrength = 75 JointStiffness = 0.5 JointOffset = Vector X = -5 Y = 2 DrawAfterParent = 0 StanceOffset = Vector X = 3 Y = 4 SharpStanceOffset = Vector X = 9 Y = 2 SupportOffset = Vector X = 5 Y = 2 SharpLength = 310 Magazine = Magazine CopyOf = Laos Magazine Flash = Attachable CopyOf = Muzzle Flash SMG FireSound = Sound
AddSample = ContentFile FilePath = Laos.rte/laosfire.wav
EmptySound = Sound AddSample = ContentFile FilePath = Base.rte/Devices/EmptyClick3.wav ReloadStartSound = Sound AddSample = ContentFile FilePath = Base.rte/Devices/ReloadStart.wav ReloadEndSound = Sound AddSample = ContentFile FilePath = Base.rte/Devices/ReloadEnd.wav RateOfFire = 220 ReloadTime = 2060 FullAuto = 0 FireIgnoresThis = 1 ShakeRange = 10 SharpShakeRange = 1 NoSupportFactor = 2 ParticleSpreadRange = 1 ShellSpreadRange = 4 ShellAngVelRange = 6 MuzzleOffset = Vector X = 15 Y = 0 EjectionOffset = Vector X = -1 Y = -1 AddGib = Gib GibParticle = MOPixel CopyOf = Spark Yellow 1 Count = 6 Spread = 2.25 MaxVelocity = 20 MinVelocity = 8 AddGib = Gib GibParticle = MOPixel CopyOf = Spark Yellow 2 Count = 5 Spread = 2.25 MaxVelocity = 20 MinVelocity = 8 AddGib = Gib GibParticle = MOPixel CopyOf = Drop Oil Count = 4 Spread = 2.25 MaxVelocity = 10 MinVelocity = 1 AddGib = Gib GibParticle = MOSParticle CopyOf = Gib Metal Rust Micro A Count = 10 Spread = 2.25 MaxVelocity = 15 MinVelocity = 5 AddGib = Gib GibParticle = MOSParticle CopyOf = Gib Metal Grey Micro A Count = 14 Spread = 2.25 MaxVelocity = 15 MinVelocity = 5 AddGib = Gib GibParticle = MOSRotating CopyOf = Gib Device Small J Count = 1 Spread = 2.25 MaxVelocity = 10 MinVelocity = 1 AddGib = Gib GibParticle = MOSRotating CopyOf = Gib Device Small H Count = 1 Spread = 2.25 MaxVelocity = 10 MinVelocity = 1 GibWoundLimit = 6
Well, when I put my RTE file and run CC, it always crashes when reading the Laos.rte file . Can anyone help me ? Thanks .
Last edited by t3h_n00b on Sun Nov 30, 2008 10:56 am, edited 1 time in total.
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Sun Nov 30, 2008 10:41 am |
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t3h_n00b
Joined: Sat Nov 03, 2007 7:58 pm Posts: 64 Location: Izmir, Turkey .
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Re: Sprites ?
Tried replacing a mod's sprites with my ones, but the sprite looks like sh*t in game .
What is wrong ?
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Sun Nov 30, 2008 10:44 am |
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grenade
Joined: Mon Aug 18, 2008 5:29 pm Posts: 607 Location: Ukraine,Odessa in the ASC bunker-base
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Re: Sprites ?
It is not converted to cc palete . To convert
1. copy+paste palete bmp file in your laos rte (the palete is in base.rte)
2.Using paint open+cut everything and save .
3. than open your copy of palete and paste your sprite there .
4. than make everything that you need (i think this part dont need explaination)
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Sun Nov 30, 2008 10:56 am |
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MaGmA
Joined: Fri Mar 21, 2008 4:09 am Posts: 65
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Re: Sprites ?
I do not feel like downloading your mod just to find one thing. So can you please tell me what line it said the game crashed on in the error message that comes up?
Sprite looks good also.
Edit: After briefly looking through your code, I couldn't really see anything wrong. So the Line with the error with help. And unless you want a HMG that fires a 7 round clip semi-automatic, I suggest you change FullAuto = 0 and RoundCount = 7.
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Sun Nov 30, 2008 4:11 pm |
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t3h_n00b
Joined: Sat Nov 03, 2007 7:58 pm Posts: 64 Location: Izmir, Turkey .
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Re: Sprites ?
I don't :]
As I said, it is based on a default gun's INI, that I would change later .
Well, here it is:
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Sun Nov 30, 2008 5:08 pm |
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Roon3
Joined: Sun May 11, 2008 12:50 pm Posts: 899
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Re: Sprites ?
Change your ini's "name" to "Index.ini" (without quotes) and add "DataModule" at the top (once again without quotes)
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Sun Nov 30, 2008 5:25 pm |
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t3h_n00b
Joined: Sat Nov 03, 2007 7:58 pm Posts: 64 Location: Izmir, Turkey .
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Re: Sprites ?
OK, I changed the INI a little . Contents of "Index.INI"Code: DataModule AddAmmo = Magazine PresetName = Laos Magazine Mass = 3 HitsMOs = 0 GetsHitByMOs = 0 SpriteFile = ContentFile FilePath = Laos.rte/Laosmag.bmp FrameCount = 1 SpriteOffset = Vector X = -3 Y = -4 EntryWound = AEmitter CopyOf = Dent Metal ExitWound = AEmitter CopyOf = Dent Metal AtomGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Bullet Metal Resolution = 2 Depth = 0 DeepGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Bullet Metal Resolution = 3 Depth = 1 DeepCheck = 1 JointStrength = 200 JointStiffness = 1 JointOffset = Vector X = 2 Y = -2 ParentOffset = Vector X = 2.7 Y = 1 DrawAfterParent = 0 RoundCount = 120 RTTRatio = 2 RegularRound = Round CopyOf = Round TracerRound = Round CopyOf = Round Tracer AddGib = Gib GibParticle = MOPixel CopyOf = Spark Yellow 1 Count = 5 Spread = 2.25 MaxVelocity = 20 MinVelocity = 8 AddGib = Gib GibParticle = MOSParticle CopyOf = Gib Metal Rust Micro A Count = 4 Spread = 2.25 MaxVelocity = 18 MinVelocity = 9 GibWoundLimit = 2
AddDevice = HDFirearm PresetName = Laos HMG AddToGroup = Weapons AddToGroup = Rifles Description = Based on the PKM - Pecheneg, the Eastern Block weapon uses 7.62MM bullets, pierces through many objects . Mass = 15 HitsMOs = 0 GetsHitByMOs = 1 SpriteFile = ContentFile FilePath = Laos.rte/Laos000.bmp FrameCount = 2 SpriteOffset = Vector X = -14 Y = -5 EntryWound = AEmitter CopyOf = Dent Metal ExitWound = AEmitter CopyOf = Dent Metal GoldValue = 50 AtomGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Guns Resolution = 4 Depth = 0 DeepGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Guns Resolution = 4 Depth = 10 DeepCheck = 1 JointStrength = 75 JointStiffness = 0.5 JointOffset = Vector X = -5 Y = 2 DrawAfterParent = 0 StanceOffset = Vector X = 3 Y = 4 SharpStanceOffset = Vector X = 9 Y = 2 SupportOffset = Vector X = 5 Y = 2 SharpLength = 310 Magazine = Magazine CopyOf = Laos Magazine Flash = Attachable CopyOf = Muzzle Flash SMG FireSound = Sound
AddSample = ContentFile FilePath = Laos.rte/laosfire.wav
EmptySound = Sound AddSample = ContentFile FilePath = Base.rte/Devices/EmptyClick3.wav ReloadStartSound = Sound AddSample = ContentFile FilePath = Base.rte/Devices/ReloadStart.wav ReloadEndSound = Sound AddSample = ContentFile FilePath = Base.rte/Devices/ReloadEnd.wav RateOfFire = 300 ReloadTime = 2500 FullAuto = 1 FireIgnoresThis = 1 ShakeRange = 10 SharpShakeRange = 1 NoSupportFactor = 2 ParticleSpreadRange = 1 ShellSpreadRange = 4 ShellAngVelRange = 6 MuzzleOffset = Vector X = 15 Y = 0 EjectionOffset = Vector X = -1 Y = -1 AddGib = Gib GibParticle = MOPixel CopyOf = Spark Yellow 1 Count = 6 Spread = 2.25 MaxVelocity = 20 MinVelocity = 8 AddGib = Gib GibParticle = MOPixel CopyOf = Spark Yellow 2 Count = 5 Spread = 2.25 MaxVelocity = 20 MinVelocity = 8 AddGib = Gib GibParticle = MOPixel CopyOf = Drop Oil Count = 4 Spread = 2.25 MaxVelocity = 10 MinVelocity = 1 AddGib = Gib GibParticle = MOSParticle CopyOf = Gib Metal Rust Micro A Count = 10 Spread = 2.25 MaxVelocity = 15 MinVelocity = 5 AddGib = Gib GibParticle = MOSParticle CopyOf = Gib Metal Grey Micro A Count = 14 Spread = 2.25 MaxVelocity = 15 MinVelocity = 5 AddGib = Gib GibParticle = MOSRotating CopyOf = Gib Device Small J Count = 1 Spread = 2.25 MaxVelocity = 10 MinVelocity = 1 AddGib = Gib GibParticle = MOSRotating CopyOf = Gib Device Small H Count = 1 Spread = 2.25 MaxVelocity = 10 MinVelocity = 1 GibWoundLimit = 6
But this time I get this;
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Sun Nov 30, 2008 5:37 pm |
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Roon3
Joined: Sun May 11, 2008 12:50 pm Posts: 899
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Re: Sprites ?
Code: RegularRound = Round CopyOf = Round TracerRound = Round CopyOf = Round Tracer
"Round" isn't defined, create a MOPixel, then a round with "Round" as its name. (Do the same for "Round Tracer")
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Sun Nov 30, 2008 5:45 pm |
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t3h_n00b
Joined: Sat Nov 03, 2007 7:58 pm Posts: 64 Location: Izmir, Turkey .
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Re: Sprites ?
Code: RegularRound = Round CopyOf = Round1 AddGib = Gib GibParticle = MOPixel CopyOf = Round1 Count = 5 Spread = 2.25 MaxVelocity = 20 MinVelocity = 8 AddEffect = MOPixel CopyOf = Round1 PresetName = Round1 Mass = 0.4 Sharpness = 14 Color = Color R = 255 G = 226 B = 0 Atom = Atom Material = Material CopyOf = Round TrailColor = Color R = 255 G = 226 B = 0 TrailLength = 45 Tried both gib and MOPixel, it doesn't run ?
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Sun Nov 30, 2008 5:58 pm |
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Toes from Europe
Joined: Wed Feb 14, 2007 9:34 pm Posts: 883 Location: America
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Re: Sprites ?
Code: AddEffect = MOPixel PresetName = Bullet [name] Mass = 0.8 LifeTime = 750 Sharpness = 2 HitsMOs = 1 GetsHitByMOs = 0 Color = Color R = 210 G = 198 B = 178 Atom = Atom Material = Material CopyOf = Bullet Metal TrailColor = Color R = 210 G = 198 B = 178 TrailLength = 27
AddAmmo = Round PresetName = Round [name] ParticleCount = 1 Particle = MOPixel CopyOf = Bullet [name] Shell = MOSParticle CopyOf = Shell FireVelocity = 100 ShellVelocity = 0 Separation = 4
Try using this
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Sun Nov 30, 2008 6:30 pm |
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t3h_n00b
Joined: Sat Nov 03, 2007 7:58 pm Posts: 64 Location: Izmir, Turkey .
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Re: Sprites ?
Nah . Doesn't work .
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Sun Nov 30, 2008 9:12 pm |
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Toes from Europe
Joined: Wed Feb 14, 2007 9:34 pm Posts: 883 Location: America
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Re: Sprites ?
It has to go first, in front of the magazine, so it can preset it for your CopyOf's
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Sun Nov 30, 2008 9:18 pm |
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