Data Realms Fan Forums
http://45.55.195.193/

HELP ACTOR TEMPLATE ERROR!
http://45.55.195.193/viewtopic.php?f=1&t=12797
Page 1 of 1

Author:  zeno39 [ Mon Nov 24, 2008 3:16 am ]
Post subject:  HELP ACTOR TEMPLATE ERROR!

Okay I have a problem I made a new actor in the heavy soldier template I change every single present name I could find to something different but know I got this error
here's the error
Abortion in file./system/Reader.cpp,line 530, because:

Referring to an instance ('Soldier Template Blood Drop') to copy from that hasn't been defined! in Soldier Template.rte/Wounds.ini at line 150!

The last frame has been dumped to 'abortscreen.bmp'
I know this is ironic but please help me :scared:
Edit:
since the up coming release is just around the corner I've decided to give it a name
Right know it's the "DR1 Ballistic nano suit" subject to change of course
got a better name tell me

Author:  Geti [ Mon Nov 24, 2008 3:19 am ]
Post subject:  Re: HELP ACTOR TEMPLATE ERROR!

remove "soldier template" from blood drop, so its just "Blood Drop". that MOPixel is from Base.rte, use it.

Author:  Azukki [ Mon Nov 24, 2008 5:06 am ]
Post subject:  Re: HELP ACTOR TEMPLATE ERROR!

Actually that even gets redefined for the template too.
You should replace Soldier Template Blood Drop on line 150 of wounds.ini with whatever you renamed the first MOPixel in that same .ini

I really need to figure out what to do with the templates.
If I don't redefine everything it encourages modders not to bother changing it, if I do redefine everything it makes it easiest to just leave it redefined comepletely unnecessarily.
Advanced and Simple versions was my initial answer, but that's a gigantic hassle.

Author:  zeno39 [ Tue Nov 25, 2008 3:42 am ]
Post subject:  Re: DR1 Ballistic nano suit

Azukki wrote:
Actually that even gets redefined for the template too.
You should replace Soldier Template Blood Drop on line 150 of wounds.ini with whatever you renamed the first MOPixel in that same .ini

I really need to figure out what to do with the templates.
If I don't redefine everything it encourages modders not to bother changing it, if I do redefine everything it makes it easiest to just leave it redefined comepletely unnecessarily.
Advanced and Simple versions was my initial answer, but that's a gigantic hassle.

Yea Azukki it needs a little work if it's intended for newbies like me we need that simple no code changing template where we could just re-sprite first and simply plug it in game to see how it feels, but with the template you put out here you make noobs (like me) heads implode from frustration because we can't figure out whats wrong. Then we go to the almighty script and Eff that up then we more on to the base.rte to do some serious Effing up. Then we span the forums for help. So simple is good

quick question what's a good material for a fully armored actor I'm going for the whole bullets bounce off(like AAL marines) but still able to be shot off by explosives and "very" high caliber rounds.
Also whats a good setting for the joints, legs, and ect. I want this actor to be fast as F### and strong as Chuck Norris. Seriously I want him to be able to survive firing the AAL MPAM Weapons(yes the really big one)
last one a swear
I got the code for regeneration but I'm not completely sure where to put it and if it would regenerate health too.
here's script I received credit to Geti
Code:
AddEffect = AEmitter
   InstanceName = Regen Wound
   <Joints, atoms, offsets and sprites>
   AddEmission = Emission
      <Emission code>
   EmissionEnabled = 1
   EmissionCountLimit = 6
   EmissionsIgnoreThis = 1
   ParticlesPerMinute = 120
   BurstSize = 2
   BurstScale = 0.5
   BurstDamage = 2
   BurstTriggered = 1
   EmissionDamage = -0.33333
   <flash stuff, screeneffects>

Author:  Geti [ Tue Nov 25, 2008 6:03 am ]
Post subject:  Re: HELP ACTOR TEMPLATE ERROR!

okay. hold on.
Code:
AddEffect = AEmitter
   PresetName = Regen Wound
   Mass = 0.0001
   HitsMOs = 0
   GetsHitByMOs = 0
   SpriteFile = ContentFile
      FilePath = Base.rte/Effects/Wounds/EntryWound.bmp
   FrameCount = 1
   SpriteOffset = Vector
      X = -2
      Y = -2
   AtomGroup = AtomGroup
      AutoGenerate = 1
      Material = Material
         CopyOf = Flesh
      Resolution = 2
      Depth = 5
   DeepGroup = AtomGroup
      AutoGenerate = 1
      Material = Material
         CopyOf = Flesh
      Resolution = 3
      Depth = 5
   DeepCheck = 0
   JointStrength = 10000
   JointStiffness = 1
   DrawAfterParent = 1
   AddEmission = Emission
      EmittedParticle = MOPixel
         CopyOf = Drop Blood
      Spread = 0.1
      MaxVelocity = 4
      MinVelocity = 1
   BurstSound = Sound
      CopyOf = Flesh Penetration Hit
   EmissionEnabled = 1
   EmissionCountLimit = 7
   EmissionsIgnoreThis = 1
   ParticlesPerMinute = 60
   BurstSize = 3
   BurstScale = 2
   BurstDamage = 1
   BurstTriggered = 1
   EmissionDamage = -0.1666666666
   Flash = None
   FlashOnlyOnBurst = 0

that should be the wound code, declared before the actor is.
then put "Regen Wound" as the entrywound and exitwound on the actor, and raise it's gibwoundlimit.

Author:  zeno39 [ Wed Nov 26, 2008 2:37 am ]
Post subject:  Re: DR1 Ballistic nano suit

Geti wrote:
that should be the wound code, declared before the actor is.

Thanks Geti this just put the release of my actor ahead of schedule I will be releasing it fairly soon unless I get too rapped up in the finishing touches or find some horrible mistake.

Author:  Geti [ Wed Nov 26, 2008 2:42 am ]
Post subject:  Re: HELP ACTOR TEMPLATE ERROR!

no worries, be good to see what its used in.

Author:  zeno39 [ Wed Nov 26, 2008 2:53 am ]
Post subject:  Re: DR1 Ballistic nano suit

Not so fast I got it to work properly just once for 3 sec but then I got the Abort screen again this time its
Abortion in file.\System\Reader.cpp,line 530, because:
Could not match property in Soldier Template.rte/Index.ini at line 5!
I can not do anything to fix problem I checked my index.ini looks fine what should I
do
also did I do it right I just copied over the old enter and exit wounds with proper modifications of course.
Code:
AddEffect = AEmitter
   PresetName = Regen Wound
   Mass = 0.0001
   HitsMOs = 0
   GetsHitByMOs = 0
   SpriteFile = ContentFile
      FilePath = Base.rte/Effects/Wounds/EntryWound.bmp
   FrameCount = 1
   SpriteOffset = Vector
      X = -2
      Y = -2
   AtomGroup = AtomGroup
      AutoGenerate = 1
      Material = Material
         CopyOf = Flesh
      Resolution = 2
      Depth = 5
   DeepGroup = AtomGroup
      AutoGenerate = 1
      Material = Material
         CopyOf = Flesh
      Resolution = 3
      Depth = 5
   DeepCheck = 0
   JointStrength = 10000
   JointStiffness = 1
   DrawAfterParent = 1
   AddEmission = Emission
      EmittedParticle = MOPixel
         CopyOf = Drop Blood
      Spread = 0.1
      MaxVelocity = 4
      MinVelocity = 1
   BurstSound = Sound
      CopyOf = Flesh Penetration Hit
   EmissionEnabled = 1
   EmissionCountLimit = 7
   EmissionsIgnoreThis = 1
   ParticlesPerMinute = 60
   BurstSize = 3
   BurstScale = 2
   BurstDamage = 1
   BurstTriggered = 1
   EmissionDamage = -0.1666666666
   Flash = None
   FlashOnlyOnBurst = 0

AddEffect = AEmitter
   PresetName = Regen Wound
   Mass = 0.0001
   HitsMOs = 0
   GetsHitByMOs = 0
   SpriteFile = ContentFile
      FilePath = Base.rte/Effects/Wounds/ExitWound.bmp
   FrameCount = 1
   SpriteOffset = Vector
      X = -2
      Y = -2
   AtomGroup = AtomGroup
      AutoGenerate = 1
      Material = Material
         CopyOf = Flesh
      Resolution = 2
      Depth = 5
   DeepGroup = AtomGroup
      AutoGenerate = 1
      Material = Material
         CopyOf = Flesh
      Resolution = 3
      Depth = 5
   DeepCheck = 0
   JointStrength = 10000
   JointStiffness = 1
   DrawAfterParent = 1
   AddEmission = Emission
      EmittedParticle = MOPixel
         CopyOf = Drop Blood
      Spread = 0.1
      MaxVelocity = 4
      MinVelocity = 1
   BurstSound = Sound
      CopyOf = Flesh Penetration Hit
   EmissionEnabled = 1
   EmissionCountLimit = 7
   EmissionsIgnoreThis = 1
   ParticlesPerMinute = 60
   BurstSize = 3
   BurstScale = 2
   BurstDamage = 1
   BurstTriggered = 1
   EmissionDamage = -0.1666666666
   Flash = None
   FlashOnlyOnBurst = 0

Author:  Geti [ Wed Nov 26, 2008 3:35 am ]
Post subject:  Re: HELP ACTOR TEMPLATE ERROR!

did you change the name of the wounds in the actor?
you might want to only have one of them aswell, that can cause errors..

Page 1 of 1 All times are UTC [ DST ]
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
http://www.phpbb.com/