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Jazoo
Joined: Sat Feb 23, 2008 8:30 pm Posts: 12 Location: Finland
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Water effects, anyone?
Just wondering, I've seen cave flier games with decent water that consisted of blue particles, and back then, it blew my mind. So I was wondering if it'd be possible to make water like that in CC since there is a new build out. Not like Tim's waterfall particles, but think of it like a ball sea, where you used to play as a kid. It wouldn't really be like water, but more like gelatin where you could actually maneuvre the actors. Replacing terrain in a way, so that it wouldn't fall through the floor if it was broken. Or a water tank with water inside, if you shot it, it would pee.
Thoughts, anyone?
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Thu Nov 20, 2008 6:53 pm |
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DSMK2
Joined: Fri Dec 28, 2007 4:19 am Posts: 1119
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Re: Water effects, anyone?
Tried and failed many times before. We can only hope.
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Thu Nov 20, 2008 7:20 pm |
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REdFlameZero
Joined: Sat Aug 25, 2007 9:37 pm Posts: 184 Location: Syuracuse, Ny
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Re: Water effects, anyone?
Well considering the godliness unleashed by the IRC scene, water may be possible.
Using micro emitters or maybe even LUA just make the 'Water' particles continuously bounce off one another so that when something falls into it it will form pockets in and allow it to sink in.
This may or may not be possible after looking at my own limited knowledge of CC mods and no knowledge of LUA
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Thu Nov 20, 2008 8:57 pm |
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Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
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Re: Water effects, anyone?
REdFlameZero wrote: Well considering the godliness unleashed by the IRC scene, water may be possible. Try this. Upconvert Cricket's old plasma circular digger weapon and dig through solid dirt for about two realtime seconds at 1.00x timescale. You won't be at 1.00 for very long. Lag will kill any serious attempt at modestly sized areas of dynamic water based on particles. The one way I can maybe see water working is using Lua to make area water and altering the area when holes are made under it. Even that might be too laggy.
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Thu Nov 20, 2008 9:19 pm |
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mrah
Joined: Sat Aug 30, 2008 1:58 am Posts: 104
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Re: Water effects, anyone?
REdFlameZero wrote: Well considering the godliness unleashed by the IRC scene, water may be possible.
Using micro emitters or maybe even LUA just make the 'Water' particles continuously bounce off one another so that when something falls into it it will form pockets in and allow it to sink in.
This may or may not be possible after looking at my own limited knowledge of CC mods and no knowledge of LUA As far as i can see (no offense intended here) but the IRC has nothing to do with water :/ And having water particles continually bouncing off each other would tie your framerate to a chair and beat it to death with a golf club.
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Thu Nov 20, 2008 10:33 pm |
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Roy-G-Biv
Joined: Mon Feb 12, 2007 12:46 am Posts: 1765 Location: ..............
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Re: Water effects, anyone?
Did you ever try Zalo's water demo? It doesn't consist of pixels, but the blue area is basically water. Just no splishy splashy.
Not to mention that if water is officially in, we might make swim paths.
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Thu Nov 20, 2008 11:50 pm |
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Azukki
Joined: Sat Nov 03, 2007 9:44 pm Posts: 1916 Location: Flint Hills
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Re: Water effects, anyone?
Roy-G-Biv wrote: It doesn't consist of pixels, but the blue area is basically water. Just no splishy splashy. Well, it's a blue high-drag area. It would need a decent buoyancy system for me to really see it as being water. And that would require measurements of density, and that would require measurements of volume, which I'm guessing is currently impossible. Unless you can count the atoms in an atomgroup. I wouldn't know, I haven't tinkered around with lua much.
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Fri Nov 21, 2008 12:06 am |
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Jackzon47
Joined: Wed Jul 16, 2008 9:14 pm Posts: 108
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Re: Water effects, anyone?
what about a water tank, that when you shoot it, blue particles spray out for a small time. you can make a spawner or something.
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Fri Nov 21, 2008 12:09 am |
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Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
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Re: Water effects, anyone?
Check LordTim's waterfall level. It has water tanks like you describe.
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Fri Nov 21, 2008 12:11 am |
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zeno39
Joined: Fri May 30, 2008 9:38 pm Posts: 260 Location: Some Crack House
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Re: Water effects, anyone?
Duh102 wrote: Check LordTim's waterfall level. It has water tanks like you describe. Aww I us too wove that plac, but i can never find it anymore.
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Fri Nov 21, 2008 12:15 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: Water effects, anyone?
zeno, that took 5 conscious re-readings for me to comprehend. a water tank that leaks when you shoot it. wow, that sounds like any woundable mass with wounds that shoot water. real water that changes with holes in the ground would lag like a fat ladylike. it might be possible to do static areas with buoyancy and drag and all that, and even have a small area on top that makes a splash in accordance with how fast you're going, but anything more that isnt hardcoded and optimised to crap is going to lag. it could be possible if data makes water bodies (and i dont see why he would, but he might) as a part of the game and excludes aspects of them from the rest of the sim, but doing it with our current resources is nigh impossible.
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Fri Nov 21, 2008 12:38 am |
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Lord Tim
Joined: Fri Apr 27, 2007 4:55 pm Posts: 1178 Location: America!
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Re: Water effects, anyone?
zeno39 wrote: Duh102 wrote: Check LordTim's waterfall level. It has water tanks like you describe. Aww I us too wove that plac, but i can never find it anymore. viewtopic.php?f=24&t=10256But on topic-like, who ever said that you had to have pixels in all of the water all of the time? Think about that.
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Fri Nov 21, 2008 2:28 am |
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casey
Joined: Wed Dec 27, 2006 10:05 pm Posts: 100
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Re: Water effects, anyone?
idea! what if every drop of water was a slightly boucy emitter that had a lifetime only long enough to emit another drop to take its place therfore they wouldn't settle or be absorped by the ground. they'd constantly be bouncing small distances off of each other, making little waves.
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Sat Nov 22, 2008 7:30 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: Water effects, anyone?
have you any idea how much that would lag?
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Sun Nov 23, 2008 4:58 am |
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TMDP-27
Joined: Thu Sep 11, 2008 11:18 pm Posts: 26 Location: New Jersey
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Re: Water effects, anyone?
mrah wrote: REdFlameZero wrote: Well considering the godliness unleashed by the IRC scene, water may be possible.
Using micro emitters or maybe even LUA just make the 'Water' particles continuously bounce off one another so that when something falls into it it will form pockets in and allow it to sink in.
This may or may not be possible after looking at my own limited knowledge of CC mods and no knowledge of LUA As far as i can see (no offense intended here) but the IRC has nothing to do with water :/ And having water particles continually bouncing off each other would tie your framerate to a chair and beat it to death with a golf club. True... But Wat If We Enabled CC To Use Hardware To Give It A Boost... Depending Wat Ur Packin' You Could Potentially Reduce The Lag
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Fri Dec 19, 2008 1:26 am |
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