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 Cryo Weapons 
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Joined: Mon Apr 07, 2008 5:25 pm
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Post Cryo Weapons
Inspired by Cryogun from Darkstorm mod I wanted to do some cryonades for myself. So when i done nade I wanted to do bigger and bader version but simple increasing amount of gibs didnt do the job and effect is even smaller than from nade. Can someone hint me on how to increase bomb effectivenes? Also I would appriciate some other tips on this. How I can improve it, make it feel more realistic, etc.


Last edited by janekk on Sun Dec 07, 2008 2:55 pm, edited 1 time in total.



Tue Nov 18, 2008 9:35 pm
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Post Re: Nooby mod
I like the way the dummy grenade launcher explosion, maybe look at the code for that?


Tue Nov 18, 2008 10:07 pm
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Post Re: Nooby mod
hmm, d'you mind if i dl it, tweak it and send it you? if you like the changes then i'll tell you exactly what i've done and if you don't s'reet :) just a suggestion


Tue Nov 18, 2008 11:42 pm
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Post Re: Nooby mod
I don't see a problem here (actually i don't see why i should see problem here) :lol: I posted it here so someone can help me with it :grin:

EDIT: I was fiddling with it a little bit but still result is not satisfaying. I noticed that there is much more particles when it detonates mid air, what's the reason?


Tue Nov 18, 2008 11:46 pm
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Post Re: Nooby mod
Ahh it sounds like the gib spread means the ice shard MOSRotatings sometimes just get launched into the ground and stay there 'cos they're made of the wet concrete material; I was messing around with this too, and i've been finding it quite hard to get a satisfactory result so far. Also, I was wondering exactly what kind of effect you were after, be it a kind of snowstorm or just to create a layer of ice over things? Otherwise i'll dl v2 and carry on tinkering if i've got time

I like the sprites, by the way :) they are quite pretty in my opinion


Wed Nov 19, 2008 4:00 pm
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Post Re: Nooby mod
Idealy it would freeze over stuff but since sticky particles are not yet implemented so i guess it will have to be something like it is right now. Well I was thinking that because sprite somewhat sunk in ground all particles are held there ,so in this new version I made little nades which are released from bomb (I got this idea cause I always pack lots of bombs and grenades in rockets and crash them in stuff :cclol: ) but it helped only a little when it explodes on ground amount of ice isnt impressing but when it explodes mid air there is way too much of it. I'm not good at modding at all (its my second mod, first one was try to modify ak but for unknown reason it reported error at first line of magazine) I hope you will somehow get it to work. I think answer is somewhere in those little bombs and proper settings for them so they would detonate little above ground.

Also I loled at pretty sprites . It's very rare to see someone complimenting me on art related stuff, in school I always had 2 (1-6 scale, 1 means youre total moron and you have to repeat year).

EDIT: Its quite confusing. I was looking for this thread for few minutes in Mod Making but it seems someone moved it to releases. Problem is that its far from beign finished . Even that little what already is needs some work. Also before it could be called proper mod i think it should consist from at least few guns etc. So my point is that its not my fault its in Mod Releases so no flaming on me :grin: .


Last edited by janekk on Wed Nov 19, 2008 6:11 pm, edited 1 time in total.



Wed Nov 19, 2008 5:00 pm
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Post Re: Nooby mod
Haha well, i'll carry on looking into it then, i'm not too good with grenades myself to be fair


Wed Nov 19, 2008 5:29 pm
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Post Re: Nooby mod
Has the moderation staff gone completely mad?
This is if anything the EXACT OPPOSITE of what should be happening.


Wed Nov 19, 2008 11:28 pm
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Post Re: Nooby mod
.....someone moved it to releases? my goodness.

why don't we just put everything in a thread entitled "yaaaaaay" and be done with it

if janekk gets flamed by a load of people going "OMGWTFNOOB MOD MAKING" then this'll be more ridiculous than a book on how to read


Thu Nov 20, 2008 12:10 am
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Post Re: Nooby mod
well, it has a working .rte i suppose..
sorry, i really cant be assed looking at this now..


Thu Nov 20, 2008 3:11 am
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Post Re: Nooby mod
technically, it's meant to be here in Mod Releases, but if you use JUST A TINY BIT of common sense, it should be in mod making. silly moderators.


Thu Nov 20, 2008 7:24 am
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Post Re: Nooby mod
Don't know who moved it to Releases, but this is going back to Mod Making.

And, come on guys. Don't sass the mods if you see this happening, report it, PM someone, take it to IRC.. anything really.


Thu Nov 20, 2008 9:12 pm
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Post Re: Nooby mod
More or less I've finished bombs. Now Im polishing flak like cannon I've made today. I have problem with cannon animation. It goes way too fast to notice something changed even with 7 frames :roll: . Is there any other way to slow down animation than just adding crapload of sprites (which i don't want to do because I have basicaly 3 frames and it would increase size of .rte)?

EDIT: One more thing, Bomb more or less works now but not in a way i wanted. Those little bombs that are released were supposed to detonate on short timer covering whole area with shards but i can't get it to work. ActivateOnRelease (or something like that) doesn't help at all. Can someone help?


Tue Nov 25, 2008 12:14 am
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Post Re: Nooby mod
Refreshing thread. Anyone? I have only two little problems. Its not that much I'm asking for (I have feeling that people are somewhat avoiding this thread because of "nooby" in title :oops: ).


Tue Dec 02, 2008 11:21 am
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Post Re: Nooby mod
I don't know how to fix either problem, but if you think 'nooby mod' is scaring people off, edit your first post and change the title. make it less ambiguous this time too.


Tue Dec 02, 2008 11:47 am
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