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Crate trouble. http://45.55.195.193/viewtopic.php?f=1&t=12720 |
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Author: | CrazyMLC [ Tue Nov 18, 2008 2:26 am ] |
Post subject: | Crate trouble. |
I'm making a crate for my faction, and I planned for it to fall straight down, but instead, it flips and spins. What variable causes this? >_> |
Author: | Grif [ Tue Nov 18, 2008 2:28 am ] |
Post subject: | Re: Crate trouble. |
Uh, none. Raise the mass? |
Author: | CrazyMLC [ Tue Nov 18, 2008 2:37 am ] |
Post subject: | Re: Crate trouble. |
Grif wrote: Uh, none. hmm.... well, I based it off the dummy storage crate, it has 350 mass. Attachment: ROCBody.bmp Modeled it after my old stamper mod, if I cant get it to stop spinning I'll have to make it a little sphere. |
Author: | Geti [ Tue Nov 18, 2008 2:40 am ] |
Post subject: | Re: Crate trouble. |
angularvelocity? also: give it a predefined velocity, like the Darkstorm raiju or the normal rocket. Code: Velocity = Vector X = 0 Y = 50 that ones from the raiju, so you may want it a lot smaller ![]() |
Author: | CrazyMLC [ Tue Nov 18, 2008 2:46 am ] |
Post subject: | Re: Crate trouble. |
Geti wrote: angularvelocity? YES! Thank you, it works now. I knew it was a variable. Isn't this one of the new variables, by the way? |
Author: | Grif [ Tue Nov 18, 2008 2:51 am ] |
Post subject: | Re: Crate trouble. |
Last few builds. |
Author: | CrazyMLC [ Tue Nov 18, 2008 3:00 am ] |
Post subject: | Re: Crate trouble. |
Man, I suck at making crates, they're different than actual rockets. When I have something in my crate, the crate pops them out automatically after they arrive. I mean, in the air. |
Author: | Grif [ Tue Nov 18, 2008 5:54 am ] |
Post subject: | Re: Crate trouble. |
Check if the first-party crate has a different AIMode or Status variable. |
Author: | numgun [ Tue Nov 18, 2008 9:48 am ] |
Post subject: | Re: Crate trouble. |
Not really. I bet the CharLenght variable is just too high. It makes the crafts drop their stuff too early if its set too high. |
Author: | CrazyMLC [ Wed Nov 19, 2008 1:16 am ] |
Post subject: | Re: Crate trouble. |
ah, no. it was the Velocity = Vector. |
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