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Crate trouble.
http://45.55.195.193/viewtopic.php?f=1&t=12720
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Author:  CrazyMLC [ Tue Nov 18, 2008 2:26 am ]
Post subject:  Crate trouble.

I'm making a crate for my faction, and I planned for it to fall straight down, but instead, it flips and spins.

What variable causes this? >_>

Author:  Grif [ Tue Nov 18, 2008 2:28 am ]
Post subject:  Re: Crate trouble.

Uh, none.

Raise the mass?

Author:  CrazyMLC [ Tue Nov 18, 2008 2:37 am ]
Post subject:  Re: Crate trouble.

Grif wrote:
Uh, none.


hmm....

well, I based it off the dummy storage crate, it has 350 mass.



Attachment:
ROCBody.bmp

Modeled it after my old stamper mod, if I cant get it to stop spinning I'll have to make it a little sphere.

Author:  Geti [ Tue Nov 18, 2008 2:40 am ]
Post subject:  Re: Crate trouble.

angularvelocity?
also: give it a predefined velocity, like the Darkstorm raiju or the normal rocket.
Code:
   Velocity = Vector
      X = 0
      Y = 50

that ones from the raiju, so you may want it a lot smaller :P

Author:  CrazyMLC [ Tue Nov 18, 2008 2:46 am ]
Post subject:  Re: Crate trouble.

Geti wrote:
angularvelocity?

YES!
Thank you, it works now.
I knew it was a variable.

Isn't this one of the new variables, by the way?

Author:  Grif [ Tue Nov 18, 2008 2:51 am ]
Post subject:  Re: Crate trouble.

Last few builds.

Author:  CrazyMLC [ Tue Nov 18, 2008 3:00 am ]
Post subject:  Re: Crate trouble.

Man, I suck at making crates, they're different than actual rockets.

When I have something in my crate, the crate pops them out automatically after they arrive. I mean, in the air.

Author:  Grif [ Tue Nov 18, 2008 5:54 am ]
Post subject:  Re: Crate trouble.

Check if the first-party crate has a different AIMode or Status variable.

Author:  numgun [ Tue Nov 18, 2008 9:48 am ]
Post subject:  Re: Crate trouble.

Not really. I bet the CharLenght variable is just too high. It makes the crafts drop their stuff too early if its set too high.

Author:  CrazyMLC [ Wed Nov 19, 2008 1:16 am ]
Post subject:  Re: Crate trouble.

ah, no. it was the Velocity = Vector.

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