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 Crate trouble. 
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Joined: Fri Dec 22, 2006 4:20 am
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Post Crate trouble.
I'm making a crate for my faction, and I planned for it to fall straight down, but instead, it flips and spins.

What variable causes this? >_>


Tue Nov 18, 2008 2:26 am
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REAL AMERICAN HERO
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Post Re: Crate trouble.
Uh, none.

Raise the mass?


Tue Nov 18, 2008 2:28 am
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Post Re: Crate trouble.
Grif wrote:
Uh, none.


hmm....

well, I based it off the dummy storage crate, it has 350 mass.



Attachment:
ROCBody.bmp

Modeled it after my old stamper mod, if I cant get it to stop spinning I'll have to make it a little sphere.


Tue Nov 18, 2008 2:37 am
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Post Re: Crate trouble.
angularvelocity?
also: give it a predefined velocity, like the Darkstorm raiju or the normal rocket.
Code:
   Velocity = Vector
      X = 0
      Y = 50

that ones from the raiju, so you may want it a lot smaller :P


Tue Nov 18, 2008 2:40 am
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Post Re: Crate trouble.
Geti wrote:
angularvelocity?

YES!
Thank you, it works now.
I knew it was a variable.

Isn't this one of the new variables, by the way?


Tue Nov 18, 2008 2:46 am
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Post Re: Crate trouble.
Last few builds.


Tue Nov 18, 2008 2:51 am
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Post Re: Crate trouble.
Man, I suck at making crates, they're different than actual rockets.

When I have something in my crate, the crate pops them out automatically after they arrive. I mean, in the air.


Tue Nov 18, 2008 3:00 am
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Post Re: Crate trouble.
Check if the first-party crate has a different AIMode or Status variable.


Tue Nov 18, 2008 5:54 am
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Post Re: Crate trouble.
Not really. I bet the CharLenght variable is just too high. It makes the crafts drop their stuff too early if its set too high.


Tue Nov 18, 2008 9:48 am
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Post Re: Crate trouble.
ah, no. it was the Velocity = Vector.


Wed Nov 19, 2008 1:16 am
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