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CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
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Crate trouble.
I'm making a crate for my faction, and I planned for it to fall straight down, but instead, it flips and spins.
What variable causes this? >_>
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Tue Nov 18, 2008 2:26 am |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: Crate trouble.
Uh, none.
Raise the mass?
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Tue Nov 18, 2008 2:28 am |
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CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
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Re: Crate trouble.
hmm.... well, I based it off the dummy storage crate, it has 350 mass. Modeled it after my old stamper mod, if I cant get it to stop spinning I'll have to make it a little sphere.
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Tue Nov 18, 2008 2:37 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: Crate trouble.
angularvelocity? also: give it a predefined velocity, like the Darkstorm raiju or the normal rocket. Code: Velocity = Vector X = 0 Y = 50 that ones from the raiju, so you may want it a lot smaller
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Tue Nov 18, 2008 2:40 am |
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CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
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Re: Crate trouble.
Geti wrote: angularvelocity? YES! Thank you, it works now. I knew it was a variable. Isn't this one of the new variables, by the way?
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Tue Nov 18, 2008 2:46 am |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: Crate trouble.
Last few builds.
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Tue Nov 18, 2008 2:51 am |
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CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
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Re: Crate trouble.
Man, I suck at making crates, they're different than actual rockets.
When I have something in my crate, the crate pops them out automatically after they arrive. I mean, in the air.
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Tue Nov 18, 2008 3:00 am |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: Crate trouble.
Check if the first-party crate has a different AIMode or Status variable.
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Tue Nov 18, 2008 5:54 am |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: Crate trouble.
Not really. I bet the CharLenght variable is just too high. It makes the crafts drop their stuff too early if its set too high.
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Tue Nov 18, 2008 9:48 am |
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CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
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Re: Crate trouble.
ah, no. it was the Velocity = Vector.
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Wed Nov 19, 2008 1:16 am |
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