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kamakazibob
Joined: Wed Jun 06, 2007 8:01 pm Posts: 159 Location: I have the power!
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Floating actor?
Ok, so now with this new build I have many and Idea. One of them involves making an actor float. I've been fiddling arounf with the GlobalAccScalar variable and have set it to 0.0 on all attachable and and the actor and I've gotten no such luck as to have a floating actor. If this has been done before.. a hint as to who has done it'd be nice.
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Sat Nov 15, 2008 5:11 am |
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macattack
Joined: Wed Jul 09, 2008 1:34 am Posts: 218 Location: Monkey Island: It is teh fluffy here.
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Re: Floating actor?
kamakazibob wrote: Ok, so now with this new build I have many and Idea. One of them involves making an actor float. I've been fiddling arounf with the GlobalAccScalar variable and have set it to 0.0 on all attachable and and the actor and I've gotten no such luck as to have a floating actor. If this has been done before.. a hint as to who has done it'd be nice. what about zero gravity? couldn't you just make them 0 gravity?
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Sat Nov 15, 2008 5:23 am |
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kamakazibob
Joined: Wed Jun 06, 2007 8:01 pm Posts: 159 Location: I have the power!
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Re: Floating actor?
Hrm? I was under the impression that GlobalAcc was the gravity modifier.
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Sat Nov 15, 2008 5:29 am |
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striker121
Joined: Tue Jul 03, 2007 10:24 pm Posts: 253 Location: In the house next door, eating your neighbors.
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Re: Floating actor?
Define "Floating". That could be construed top mean a few things. What EXACTLY is it that you want them to do?
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Sat Nov 15, 2008 5:29 am |
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kamakazibob
Joined: Wed Jun 06, 2007 8:01 pm Posts: 159 Location: I have the power!
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Re: Floating actor?
Literally float, well.. at least to the point where outside sources could alter their vector. Ie. set up so if you shoot it or give it some type of propulsion it would move in that direction.
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Sat Nov 15, 2008 5:31 am |
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whitty
Joined: Sat Jun 16, 2007 2:31 am Posts: 2982 Location: Texas
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Re: Floating actor?
One word: mass.
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Sat Nov 15, 2008 5:33 am |
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Exalion
Joined: Fri Mar 02, 2007 6:59 am Posts: 1726 Location: NSW, Australia
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Re: Floating actor?
to elaborate on whitty's point: setting global acceleration to 0 does nothing. you need to make it way 0 (although that will probably crash the game, make it 0.0000001 or something.) and THEN tweak the global acceleration variable.
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Sat Nov 15, 2008 6:17 am |
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