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Exalion
Joined: Fri Mar 02, 2007 6:59 am Posts: 1726 Location: NSW, Australia
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Gib Crashing
Hi guys,
As some of you know, I'm working on redoing my scrap series. But I have a serious problem: When the SCRAP's body gibs (the actual SCRAP actor for those in the know), the game crashes. end of story.
I've checked the wounds, and it has nothing to do with that, and the game starts fine, so the gibs must exist, and nothing other than the body has this problem: the head, attachables, limbs, etc all gib fine. Please help.
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Sat Nov 15, 2008 5:08 am |
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Exalion
Joined: Fri Mar 02, 2007 6:59 am Posts: 1726 Location: NSW, Australia
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Re: Gib Crashing
ah crap, wrong forum. How'd I manage that. Could a mod move this please!?
Edit: thanks guys.
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Sat Nov 15, 2008 5:09 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: Gib Crashing
have you got any stupidly huge emitters gibbing? i cant unrar stuff on this stupid lappy.
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Sat Nov 15, 2008 7:36 am |
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Azukki
Joined: Sat Nov 03, 2007 9:44 pm Posts: 1916 Location: Flint Hills
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Re: Gib Crashing
Do any of it's limbs/head have null sprites?
I remember with my GML I tried giving it a null head and arms and it crashed upon gibbing until I changed that to a small sprite.
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Sat Nov 15, 2008 8:30 pm |
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Exalion
Joined: Fri Mar 02, 2007 6:59 am Posts: 1726 Location: NSW, Australia
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Re: Gib Crashing
no emitters, no null sprites. It has attachables though? Although that doesn't effect any of my other actors... hmm, maybe I should re-code it...
Edit: after re-code, I realised the problem wasn't in the actor. the emissions in question were too powerful, propelling heavy emissions at high speeds. This meant a lot of wounds at once made CC very very sad.
Mods can lock this now.
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Sun Nov 16, 2008 4:05 am |
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