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IsScrap
http://45.55.195.193/viewtopic.php?f=1&t=12676
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Author:  Dal [ Sat Nov 15, 2008 12:33 am ]
Post subject:  IsScrap

What can/can't this be applied to? Unfortunately I tried appending the blast door's gib with IsScrap = 0 and the game didn't like it. Zalo apparently got terrain to accept the property, so I'm curious what its limits are.

Author:  Electroclan [ Sat Nov 15, 2008 12:34 am ]
Post subject:  Re: IsScrap

I believe it's applied to the material, not a mosrotating.

If you did that, then I dunno.

Author:  zalo [ Sat Nov 15, 2008 12:57 am ]
Post subject:  Re: IsScrap

It is applied to the material. And when it is applied, it makes
the material able to be destroyed much easier, without sacrificing
structural integrity.

Image
Like so.

Author:  Dal [ Sat Nov 15, 2008 2:07 am ]
Post subject:  Re: IsScrap

Ah, that should help a lot, thanks. :D

Author:  Exalion [ Sat Nov 15, 2008 6:17 am ]
Post subject:  Re: IsScrap

Hmm, this may be just what Darlos needs to know...

Author:  Dal [ Sat Nov 15, 2008 6:40 am ]
Post subject:  Re: IsScrap

Doesn't work, sadly. I can't get my gibs to stop bullets in the least. :(

Author:  Geti [ Sat Nov 15, 2008 7:32 am ]
Post subject:  Re: IsScrap

could be hardcoded, or you material might be transforming.

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