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| IsScrap http://45.55.195.193/viewtopic.php?f=1&t=12676  | 
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| Author: | Dal [ Sat Nov 15, 2008 12:33 am ] | 
| Post subject: | IsScrap | 
What can/can't this be applied to? Unfortunately I tried appending the blast door's gib with IsScrap = 0 and the game didn't like it. Zalo apparently got terrain to accept the property, so I'm curious what its limits are.  | 
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| Author: | Electroclan [ Sat Nov 15, 2008 12:34 am ] | 
| Post subject: | Re: IsScrap | 
I believe it's applied to the material, not a mosrotating. If you did that, then I dunno.  | 
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| Author: | zalo [ Sat Nov 15, 2008 12:57 am ] | 
| Post subject: | Re: IsScrap | 
It is applied to the material. And when it is applied, it makes the material able to be destroyed much easier, without sacrificing structural integrity. ![]() Like so.  | 
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| Author: | Dal [ Sat Nov 15, 2008 2:07 am ] | 
| Post subject: | Re: IsScrap | 
Ah, that should help a lot, thanks.  
		
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| Author: | Exalion [ Sat Nov 15, 2008 6:17 am ] | 
| Post subject: | Re: IsScrap | 
Hmm, this may be just what Darlos needs to know...  | 
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| Author: | Dal [ Sat Nov 15, 2008 6:40 am ] | 
| Post subject: | Re: IsScrap | 
Doesn't work, sadly. I can't get my gibs to stop bullets in the least.  
		
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| Author: | Geti [ Sat Nov 15, 2008 7:32 am ] | 
| Post subject: | Re: IsScrap | 
could be hardcoded, or you material might be transforming.  | 
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