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[ 7 posts ] |
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Dal
Joined: Mon Dec 10, 2007 9:54 pm Posts: 250
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IsScrap
What can/can't this be applied to? Unfortunately I tried appending the blast door's gib with IsScrap = 0 and the game didn't like it. Zalo apparently got terrain to accept the property, so I'm curious what its limits are.
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Sat Nov 15, 2008 12:33 am |
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Electroclan
Joined: Sat Jun 30, 2007 4:39 am Posts: 521
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Re: IsScrap
I believe it's applied to the material, not a mosrotating.
If you did that, then I dunno.
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Sat Nov 15, 2008 12:34 am |
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zalo
Joined: Sat Feb 03, 2007 7:11 pm Posts: 1496
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Re: IsScrap
It is applied to the material. And when it is applied, it makes the material able to be destroyed much easier, without sacrificing structural integrity. Like so.
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Sat Nov 15, 2008 12:57 am |
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Dal
Joined: Mon Dec 10, 2007 9:54 pm Posts: 250
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Re: IsScrap
Ah, that should help a lot, thanks.
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Sat Nov 15, 2008 2:07 am |
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Exalion
Joined: Fri Mar 02, 2007 6:59 am Posts: 1726 Location: NSW, Australia
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Re: IsScrap
Hmm, this may be just what Darlos needs to know...
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Sat Nov 15, 2008 6:17 am |
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Dal
Joined: Mon Dec 10, 2007 9:54 pm Posts: 250
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Re: IsScrap
Doesn't work, sadly. I can't get my gibs to stop bullets in the least.
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Sat Nov 15, 2008 6:40 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: IsScrap
could be hardcoded, or you material might be transforming.
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Sat Nov 15, 2008 7:32 am |
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