Suggestions? Basically justtrying to bounce some ideas round
Messing with the ini files I managed to make the light flamer do that. ^
Code:
AddAmmo = AEmitter
PresetName = Flamer Shot Light
Mass = 0.1
LifeTime = 1000
AirResistance = 0.02
I'm just wondering if anyone knows whether or not it is possible to change it so that the balls of fire seem more like one stream of napalm which doesn't disappear in mid air but slowly falls to the floor and burns for a while.
Also, when you set the floor on fire is it possible to make the flames hurt actors?
Thanks in advance.
...and yes, I know, what I have done is nothing spectacular, but you gotta start somehwere.