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Rotating Emitter Sprites?
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Nachos
Joined: Mon Oct 20, 2008 12:32 pm Posts: 66 Location: Australia
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Rotating Emitter Sprites?
I've tried searching the forums for this but came up fruitless.
What I want to do is rotate only the sprite of a Jetpack Muzzleflash without rotating the image itself. At the moment the flash generates in the default direction 0-45 degrees downwards. Is there anything I can add to the .ini file so it changes the default sprite rotation?
Cheers,
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Thu Oct 30, 2008 9:31 am |
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grenade
Joined: Mon Aug 18, 2008 5:29 pm Posts: 607 Location: Ukraine,Odessa in the ASC bunker-base
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Re: Rotating Emitter Sprites?
I dont know , but thats can be atomgroups .
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Thu Oct 30, 2008 12:04 pm |
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Nachos
Joined: Mon Oct 20, 2008 12:32 pm Posts: 66 Location: Australia
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Re: Rotating Emitter Sprites?
grenade wrote: I dont know , but thats can be atomgroups . Hmm, maybe i'll just leave it alone then... lol
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Thu Oct 30, 2008 12:08 pm |
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Alenth Eneil
Joined: Mon Dec 04, 2006 3:34 am Posts: 2378
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Re: Rotating Emitter Sprites?
If the flash were an emitted particle, you could set up the jetpack to keep spitting out different images, which would be rotated images of each other, in order.
Hell, you might be able to do that with a flash too.
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Thu Oct 30, 2008 2:10 pm |
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Nachos
Joined: Mon Oct 20, 2008 12:32 pm Posts: 66 Location: Australia
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Re: Rotating Emitter Sprites?
Alenth Eneil wrote: If the flash were an emitted particle, you could set up the jetpack to keep spitting out different images, which would be rotated images of each other, in order.
Hell, you might be able to do that with a flash too. Hmmm.... That actually gives me a few ideas for other things that I could mess around with in the future. Thanks!
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Fri Oct 31, 2008 1:30 am |
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whitty
Joined: Sat Jun 16, 2007 2:31 am Posts: 2982 Location: Texas
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Re: Rotating Emitter Sprites?
Alenth Eneil wrote: Hell, you might be able to do that with a flash too. Yeah, the flash would be better.
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Fri Oct 31, 2008 1:59 am |
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