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TDExplosive Problem http://45.55.195.193/viewtopic.php?f=1&t=12450 |
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Author: | Teemperor [ Sat Oct 18, 2008 9:16 am ] |
Post subject: | TDExplosive Problem |
I´m modding at a Pistol, which shoot Frag Grenades, but everytime i start he couldn´t find the Tracer Ammo: Here is the Code for ammo and Magazine: http://nopaste.biz/53835 |
Author: | hideokuze [ Sun Oct 19, 2008 11:41 pm ] |
Post subject: | Re: TDExplosive Problem |
looks about right hold on, it would be easier to use flakcannon instead of pistol then edit it with the pistols stats |
Author: | Winterous [ Mon Oct 20, 2008 1:19 am ] |
Post subject: | Re: TDExplosive Problem |
Yeah, it all looks fine. One thing I noticed though is that the RTT ratio is 12, when the magazine is 12. That means that for every 12 normal bullets, there's a tracer. At least it should mean that. |
Author: | Teemperor [ Mon Oct 20, 2008 1:49 pm ] |
Post subject: | Re: TDExplosive Problem |
Ok, i take FlakRounds and now he find it |
Author: | Winterous [ Tue Oct 21, 2008 7:40 am ] |
Post subject: | Re: TDExplosive Problem |
Erm, what? |
Author: | Teemperor [ Tue Oct 21, 2008 5:38 pm ] |
Post subject: | Re: TDExplosive Problem |
Bad English I know. Ok i think that is better: I use Flak rounds instead of the others |
Author: | striker121 [ Tue Oct 21, 2008 8:35 pm ] |
Post subject: | Re: TDExplosive Problem |
That's worded better, also I'm not sure if the grenades would have been activated, as in the timer starts, if you where to fire them. |
Author: | Winterous [ Wed Oct 22, 2008 8:10 am ] |
Post subject: | Re: TDExplosive Problem |
They would have been. |
Author: | grenade [ Sun Oct 26, 2008 8:34 pm ] |
Post subject: | Re: TDExplosive Problem |
I found a problem ! (Too late thought) If you want make "CopyOf" you must have instance name . Preset names arent copyable . Just change PresetName = 'something' on InstanceName = 'something' |
Author: | Winterous [ Mon Oct 27, 2008 4:18 am ] |
Post subject: | Re: TDExplosive Problem |
O_. I don't understand! |
Author: | Duh102 [ Mon Oct 27, 2008 5:51 am ] |
Post subject: | Re: TDExplosive Problem |
grenade wrote: I found a problem ! (Too late thought) If you want make "CopyOf" you must have instance name . Preset names arent copyable . Just change PresetName = 'something' on InstanceName = 'something' Um, CopyOf lines don't have any sort of instance or preset name in them. Unless you're saying that you have to copy a name from an InstanceName, which is false. InstanceName is depreciated and should always be replaced with PresetName. Code: (object) PresetName = pie (object) CopyOf = pie PresetName = pie2 The above would work fine. Changing them to InstanceNames would also work, but next version they may not. Then again, Data might do a double-take and get rid of PresetName for InstanceName, but I doubt it. |
Author: | Grif [ Mon Oct 27, 2008 6:14 am ] |
Post subject: | Re: TDExplosive Problem |
Nope, the change to PresetName has to do with Lua. When you think about it it makes sense for both of them to be able to be defined in .inis, but only one makes sense for Lua; Lua can differentiate between multiple instances of the same preset actor class. Probably both will work for the foreseeable future. |
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