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Instant Terrain question http://45.55.195.193/viewtopic.php?f=1&t=12444 |
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Author: | Darlos9D [ Fri Oct 17, 2008 9:34 pm ] |
Post subject: | Instant Terrain question |
From what I understand, you can have something spawn and immediately become terrain, even in mid-air. How is this done? I've never really messed with it. I have to imagine it deals with some combination of RestThreshold and PinStrength, but I could be wrong. |
Author: | CandleJack [ Fri Oct 17, 2008 9:43 pm ] |
Post subject: | Re: Instant Terrain question |
I've been wondering this too, since it would make constructing bridges so much easier. |
Author: | Alenth Eneil [ Fri Oct 17, 2008 9:52 pm ] |
Post subject: | Re: Instant Terrain question |
If they still do what they used to, Status variables can make ♥♥♥♥ into terrain (value 2?). Then you could spawn actors that become terrain. Or you could take out InheritsVel and put RT=0 and PinStrength=338659204562 |
Author: | Grif [ Sat Oct 18, 2008 12:42 am ] |
Post subject: | Re: Instant Terrain question |
Last I checked Numgun did it with his terrain bomb by making a super low priority material MOSR that didn't pin and had RestThreshold of like, 1. |
Author: | Darlos9D [ Sat Oct 18, 2008 2:44 am ] |
Post subject: | Re: Instant Terrain question |
Grif wrote: Last I checked Numgun did it with his terrain bomb by making a super low priority material MOSR that didn't pin and had RestThreshold of like, 1. Yeah, I just looked at that. Though you may be thinking of the ice bomb, since the terrain bomb vaporizes the ground. Well, after messing with stuff, I discovered that a liberal application of sticky particles can act as a mortar to hold larger MOSRotating gibs in place after gibbing... go check out my mod thread for the result. It's still kinda messy, but it has the effect I'm going for. |
Author: | Aspect [ Sat Oct 18, 2008 8:19 am ] |
Post subject: | Re: Instant Terrain question |
I was just playing around with the aal bombs today actually, and there is one that plops down a bunch of dirt. Just like the dirtball in liero. And it sure didn't use sticky particles, perhaps it has a simpler execution? |
Author: | Darlos9D [ Sat Oct 18, 2008 5:53 pm ] |
Post subject: | Re: Instant Terrain question |
Aspect wrote: I was just playing around with the aal bombs today actually, and there is one that plops down a bunch of dirt. Just like the dirtball in liero. And it sure didn't use sticky particles, perhaps it has a simpler execution? Well, yeah, I'm sure it was made before sticky particles. And even then I don't think he was trying to do what I'm trying to do. |
Author: | 2v50 [ Sat Oct 18, 2008 8:23 pm ] |
Post subject: | Re: Instant Terrain question |
the time when rockets had no gibs and just became Terrain like on b13 (i think!) may help make it very frajile and i hope that this is of some help to you |
Author: | Foa [ Sat Oct 18, 2008 10:24 pm ] |
Post subject: | Re: Instant Terrain question |
Lua area things? If in area make 'blah' here if and only if 'flag.build' == 0, then set 'flag.build' to 1, 'blah' instantaneously becomes terrain. The bridge is created. |
Author: | Grif [ Sat Oct 18, 2008 10:33 pm ] |
Post subject: | Re: Instant Terrain question |
Hey guys Darlos already did what he wanted? |
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