View unanswered posts | View active topics It is currently Mon Jan 06, 2025 10:57 pm



Reply to topic  [ 10 posts ] 
 Instant Terrain question 
Author Message
User avatar

Joined: Mon Jul 16, 2007 9:50 am
Posts: 1512
Location: Tallahassee, FL
Reply with quote
Post Instant Terrain question
From what I understand, you can have something spawn and immediately become terrain, even in mid-air. How is this done? I've never really messed with it.

I have to imagine it deals with some combination of RestThreshold and PinStrength, but I could be wrong.


Fri Oct 17, 2008 9:34 pm
Profile YIM
User avatar

Joined: Sun May 18, 2008 8:30 am
Posts: 732
Reply with quote
Post Re: Instant Terrain question
I've been wondering this too, since it would make constructing bridges so much easier.


Fri Oct 17, 2008 9:43 pm
Profile

Joined: Mon Dec 04, 2006 3:34 am
Posts: 2378
Reply with quote
Post Re: Instant Terrain question
If they still do what they used to, Status variables can make ♥♥♥♥ into terrain (value 2?). Then you could spawn actors that become terrain.

Or you could take out InheritsVel and put RT=0 and PinStrength=338659204562


Fri Oct 17, 2008 9:52 pm
Profile
REAL AMERICAN HERO
User avatar

Joined: Sat Jan 27, 2007 10:25 pm
Posts: 5655
Reply with quote
Post Re: Instant Terrain question
Last I checked Numgun did it with his terrain bomb by making a super low priority material MOSR that didn't pin and had RestThreshold of like, 1.


Sat Oct 18, 2008 12:42 am
Profile
User avatar

Joined: Mon Jul 16, 2007 9:50 am
Posts: 1512
Location: Tallahassee, FL
Reply with quote
Post Re: Instant Terrain question
Grif wrote:
Last I checked Numgun did it with his terrain bomb by making a super low priority material MOSR that didn't pin and had RestThreshold of like, 1.

Yeah, I just looked at that. Though you may be thinking of the ice bomb, since the terrain bomb vaporizes the ground.

Well, after messing with stuff, I discovered that a liberal application of sticky particles can act as a mortar to hold larger MOSRotating gibs in place after gibbing... go check out my mod thread for the result. It's still kinda messy, but it has the effect I'm going for.


Sat Oct 18, 2008 2:44 am
Profile YIM
User avatar

Joined: Mon Apr 28, 2008 1:35 am
Posts: 383
Reply with quote
Post Re: Instant Terrain question
I was just playing around with the aal bombs today actually, and there is one that plops down a bunch of dirt. Just like the dirtball in liero. And it sure didn't use sticky particles, perhaps it has a simpler execution?


Sat Oct 18, 2008 8:19 am
Profile
User avatar

Joined: Mon Jul 16, 2007 9:50 am
Posts: 1512
Location: Tallahassee, FL
Reply with quote
Post Re: Instant Terrain question
Aspect wrote:
I was just playing around with the aal bombs today actually, and there is one that plops down a bunch of dirt. Just like the dirtball in liero. And it sure didn't use sticky particles, perhaps it has a simpler execution?

Well, yeah, I'm sure it was made before sticky particles. And even then I don't think he was trying to do what I'm trying to do.


Sat Oct 18, 2008 5:53 pm
Profile YIM
User avatar

Joined: Sun Jun 22, 2008 12:29 pm
Posts: 95
Location: edin scotland gb eu europe
Reply with quote
Post Re: Instant Terrain question
the time when rockets had no gibs and just became Terrain like on b13 (i think!) may help
make it very frajile and i hope that this is of some help to you :grin:


Sat Oct 18, 2008 8:23 pm
Profile
Data Realms Elite
Data Realms Elite
User avatar

Joined: Wed Sep 05, 2007 4:14 am
Posts: 3966
Location: Canadida
Reply with quote
Post Re: Instant Terrain question
Lua area things?

If in area make 'blah' here if and only if 'flag.build' == 0, then set 'flag.build' to 1, 'blah' instantaneously becomes terrain.

The bridge is created.


Sat Oct 18, 2008 10:24 pm
Profile
REAL AMERICAN HERO
User avatar

Joined: Sat Jan 27, 2007 10:25 pm
Posts: 5655
Reply with quote
Post Re: Instant Terrain question
Hey guys Darlos already did what he wanted?


Sat Oct 18, 2008 10:33 pm
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 10 posts ] 

Who is online

Users browsing this forum: Google [Bot]


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.039s | 14 Queries | GZIP : Off ]