View unanswered posts | View active topics It is currently Sun Jan 05, 2025 3:50 am



Reply to topic  [ 15 posts ] 
 Help, particles messed up! 
Author Message
User avatar

Joined: Mon Sep 29, 2008 3:28 pm
Posts: 37
Location: England, London, Camden
Reply with quote
Post Help, particles messed up!
Hey, I've been messing around with guns for a turret I'm going to make, but after making some changes to the particles it shoots it now utterly rapes terrain.
Image
(Compressed)
Below is the part of the ini which defines them, if you could figure out what I did wrong I would appreciate that.
http://pastebin.com/m66680c1d


Sat Oct 11, 2008 8:49 am
Profile WWW
User avatar

Joined: Fri Mar 02, 2007 6:59 am
Posts: 1726
Location: NSW, Australia
Reply with quote
Post Re: Help, particles messed up!
it's to do with the mass and sharpness of the bullets.

turn them both down a lot, by the looks of that gif they're WAY too heavy.


Sat Oct 11, 2008 8:53 am
Profile

Joined: Sat Jan 13, 2007 11:04 pm
Posts: 2932
Reply with quote
Post Re: Help, particles messed up!
Too high sharpness. When increasing mass, be sure to decrease sharpness.


Sat Oct 11, 2008 11:36 am
Profile
User avatar

Joined: Mon Sep 29, 2008 3:28 pm
Posts: 37
Location: England, London, Camden
Reply with quote
Post Re: Help, particles messed up!
Is there no other way, like with restthreshold or something?
Because it works just how I wanted it to on actors.
Thanks for the help anyways.
[Thread/]


Sat Oct 11, 2008 8:37 pm
Profile WWW
User avatar

Joined: Sun Mar 18, 2007 5:35 am
Posts: 3778
Location: Largo, Florida
Reply with quote
Post Re: Help, particles messed up!
I believe negative sharpness is the same as sharpness, only it doesn't affect terrain.

NOW [/thread]


Sat Oct 11, 2008 8:58 pm
Profile WWW
User avatar

Joined: Fri Feb 16, 2007 8:43 pm
Posts: 1695
Location: AH SHIT FUCK AUGH
Reply with quote
Post Re: Help, particles messed up!
venn177 wrote:
I believe negative sharpness is the same as sharpness, only it doesn't affect terrain

Invert that, and you're right. Negative sharpness acts like zero sharpness on actors,
but it acts like normal on terrain.

[/thread] for real?


Sat Oct 11, 2008 11:10 pm
Profile WWW
User avatar

Joined: Sun Mar 18, 2007 5:35 am
Posts: 3778
Location: Largo, Florida
Reply with quote
Post Re: Help, particles messed up!
♥♥♥♥ dude. My modding really has gotten rusty.

What negative variable was it that hurt actors but not terrain?


Sun Oct 12, 2008 3:06 am
Profile WWW
REAL AMERICAN HERO
User avatar

Joined: Sat Jan 27, 2007 10:25 pm
Posts: 5655
Reply with quote
Post Re: Help, particles messed up!
There, uh, is none?


Sun Oct 12, 2008 5:46 am
Profile
User avatar

Joined: Mon Sep 29, 2008 3:28 pm
Posts: 37
Location: England, London, Camden
Reply with quote
Post Re: Help, particles messed up!
Was it mass?


Sun Oct 12, 2008 5:06 pm
Profile WWW
REAL AMERICAN HERO
User avatar

Joined: Sat Jan 27, 2007 10:25 pm
Posts: 5655
Reply with quote
Post Re: Help, particles messed up!
Negative mass affects everything equally. Terrain is pulled backwards when it's hit. That's the only difference.


Sun Oct 12, 2008 5:42 pm
Profile
User avatar

Joined: Fri Feb 16, 2007 8:43 pm
Posts: 1695
Location: AH SHIT FUCK AUGH
Reply with quote
Post Re: Help, particles messed up!
Actually, negative mass acts the same to terrain as normal mass does.
How it does differ is that it pulls actors towards it instead of away from
it on collisions. That's how my black hole bomb sucks.
[/smartiepants]


Sun Oct 12, 2008 6:42 pm
Profile WWW
REAL AMERICAN HERO
User avatar

Joined: Sat Jan 27, 2007 10:25 pm
Posts: 5655
Reply with quote
Post Re: Help, particles messed up!
We're both wrong.

It pulls both terrain and actors towards you.

Believe me, it's a major part of the Grifbomb explosion, I know what negative mass does to terrain.


Sun Oct 12, 2008 8:07 pm
Profile
User avatar

Joined: Sat Nov 03, 2007 9:44 pm
Posts: 1916
Location: Flint Hills
Reply with quote
Post Re: Help, particles messed up!
Grif wrote:
We're both wrong.

It pulls both terrain and actors towards you.

Believe me, it's a major part of the Grifbomb explosion, I know what negative mass does to terrain.


Normal mass also pulls terrain towards you, though.
Case in point: viewtopic.php?f=4&t=10370&p=225153&hilit=for+actor+in+MovableMan.Actors#p225153


Last edited by Azukki on Sun Oct 12, 2008 8:19 pm, edited 1 time in total.



Sun Oct 12, 2008 8:12 pm
Profile
REAL AMERICAN HERO
User avatar

Joined: Sat Jan 27, 2007 10:25 pm
Posts: 5655
Reply with quote
Post Re: Help, particles messed up!
Not nearly as much.


Sun Oct 12, 2008 8:18 pm
Profile
User avatar

Joined: Fri Feb 16, 2007 8:43 pm
Posts: 1695
Location: AH SHIT FUCK AUGH
Reply with quote
Post Re: Help, particles messed up!
But it does :0
You've probably messed around with negative mass more than i have
though, and when i think about it, my black hole bomb really seems to
pull terrain back pretty forcefully. I suppose the best way to nail it
down for sure would be to invert the mass, and look at the result.


Sun Oct 12, 2008 9:07 pm
Profile WWW
Display posts from previous:  Sort by  
Reply to topic   [ 15 posts ] 

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.052s | 13 Queries | GZIP : Off ]