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Instance name\present name ? http://45.55.195.193/viewtopic.php?f=1&t=12320 |
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Author: | grenade [ Mon Sep 29, 2008 9:44 am ] |
Post subject: | Instance name\present name ? |
Whats better to use ? And i know b21 use present names, so if i change present on instance i can use any b21 mod(not the lua anyway)? |
Author: | Gotcha! [ Mon Sep 29, 2008 9:53 am ] |
Post subject: | Re: Instance name\present name ? |
I'd go with PresetName, although I have no idea why it was changed. Be sure to spell it right when you change it though: PresetName, not PresentName. |
Author: | grenade [ Mon Sep 29, 2008 10:18 am ] |
Post subject: | Re: Instance name\present name ? |
Ok,Thx. |
Author: | findude [ Mon Sep 29, 2008 12:24 pm ] |
Post subject: | Re: Instance name\present name ? |
I think PresetName should be used for the "original" objects etc. and InstanceName when making a CopyOf. Or the other way around, I'm not sure. Making CopyOf's and just changing stuff doesn't seem to work always, you need to supply a InstanceName now. |
Author: | Kallemort [ Mon Sep 29, 2008 12:36 pm ] |
Post subject: | Re: Instance name\present name ? |
I think Data is just replacing some old stuff but is doing it more gently this time around, so we don't need to convert every single mod. |
Author: | Lord Tim [ Mon Sep 29, 2008 3:14 pm ] |
Post subject: | Re: Instance name\present name ? |
Use PresetName. InstanceName is only still there for compatability, and I don't know how long it will continue to be there. Anyways, all the Lua code uses PresetName. actor.InstanceName gives you nothing. actor.PresetName gives you the name. |
Author: | grenade [ Mon Sep 29, 2008 3:17 pm ] |
Post subject: | Re: Instance name\present name ? |
Ok , i understood. |
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