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| Turret aiming http://45.55.195.193/viewtopic.php?f=1&t=12307  | 
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| Author: | NickFury666 [ Sat Sep 27, 2008 3:28 pm ] | 
| Post subject: | Turret aiming | 
I'm working on my Base Defense mod, and I'm trying to make a turret only fire straight down, and I can't seem to figure it out. Can anyone help me?  | 
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| Author: | Grif [ Sat Sep 27, 2008 4:35 pm ] | 
| Post subject: | Re: Turret aiming | 
You pretty much can't. Current build doesn't allow any restriction of actor aiming. You could make a door that allows an emitter to fire, though.  | 
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| Author: | Metal Chao [ Sat Sep 27, 2008 4:38 pm ] | 
| Post subject: | Re: Turret aiming | 
Don't crabs have restricted aim angles, Grif?  | 
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| Author: | ProjektODIN [ Sat Sep 27, 2008 4:40 pm ] | 
| Post subject: | Re: Turret aiming | 
Yeah, but they restrict them on an X-axis. You can restrict their angle of elevation, but you can't rotate that restriction 90 degrees to the right axis.  | 
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| Author: | Grif [ Sat Sep 27, 2008 5:15 pm ] | 
| Post subject: | Re: Turret aiming | 
They're restricted based on a range horizontally, as ODIN said, and also the range is locked to the world; so there's no way to apply that.  | 
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