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[ 5 posts ] |
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NickFury666
Joined: Wed Nov 21, 2007 7:49 pm Posts: 189
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Turret aiming
I'm working on my Base Defense mod, and I'm trying to make a turret only fire straight down, and I can't seem to figure it out. Can anyone help me?
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Sat Sep 27, 2008 3:28 pm |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: Turret aiming
You pretty much can't.
Current build doesn't allow any restriction of actor aiming.
You could make a door that allows an emitter to fire, though.
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Sat Sep 27, 2008 4:35 pm |
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Metal Chao
Joined: Sat May 05, 2007 6:04 pm Posts: 2901
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Re: Turret aiming
Don't crabs have restricted aim angles, Grif?
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Sat Sep 27, 2008 4:38 pm |
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ProjektODIN
Banned
Joined: Tue Aug 26, 2008 6:09 pm Posts: 432
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Re: Turret aiming
Yeah, but they restrict them on an X-axis. You can restrict their angle of elevation, but you can't rotate that restriction 90 degrees to the right axis.
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Sat Sep 27, 2008 4:40 pm |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: Turret aiming
They're restricted based on a range horizontally, as ODIN said, and also the range is locked to the world; so there's no way to apply that.
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Sat Sep 27, 2008 5:15 pm |
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