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Modding questions !!! http://45.55.195.193/viewtopic.php?f=1&t=12285 |
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Author: | grenade [ Wed Sep 24, 2008 1:45 pm ] |
Post subject: | Modding questions !!! |
Can i add an actor (turret) as attachable on a dropship , so 1 person can control dropship and 2 controls turret.Is it possible ? |
Author: | ProjektODIN [ Wed Sep 24, 2008 3:45 pm ] |
Post subject: | Re: How to make things glow ? |
I think the thread you are looking for is here |
Author: | Duh102 [ Wed Sep 24, 2008 8:31 pm ] |
Post subject: | Re: How to make better damage for a sniper rifle ? |
Up the particle count and minimize separation in the round definition, zero particle spread range in the device definition. For a one-hit-kill on a coalition (no helmet), make it like 10 0.1Kg particles, 0 separation, 0 particle spread. |
Author: | Thoughtprocess [ Wed Sep 24, 2008 10:01 pm ] |
Post subject: | Re: How to make better damage for a sniper rifle ? |
Yeah sharpness really only changes its piercing ability. Try changing Mass or ParticleCount, like Duh said. Only problem with changing mass is if its too high you'll gib yourself. |
Author: | Duh102 [ Thu Sep 25, 2008 1:12 am ] |
Post subject: | Re: How to make better damage for a sniper rifle ? |
Thoughtprocess wrote: Only problem with changing mass is if its too high you'll gib yourself. And cause massive terrain damage. I would stick with particles of 0.1kg or so, and fire speeds of something around 140-160. Then you can let sharpness do it's thing for you, avoiding pinholing the rock while easily killing the coalition in front of it. |
Author: | Winterous [ Thu Sep 25, 2008 3:45 am ] |
Post subject: | Re: How to make better damage for a sniper rifle ? |
If you make the separation fairly high you can have cool effects. Like headshotting 3 people in a row |
Author: | grenade [ Thu Sep 25, 2008 6:44 am ] |
Post subject: | Re: How to make better damage for a sniper rifle ? |
Thx !!!....................... OMG a BUG !!!! |
Author: | Duh102 [ Thu Sep 25, 2008 11:28 am ] |
Post subject: | Re: Modding questions !!! |
I spot a sprite out of palette... |
Author: | Gotcha! [ Thu Sep 25, 2008 11:40 am ] |
Post subject: | Re: Modding questions !!! |
Either that or someone sneezed and launched a booger. |
Author: | Thoughtprocess [ Thu Sep 25, 2008 12:51 pm ] |
Post subject: | Re: Modding questions !!! |
Duh102 wrote: I spot a sprite out of palette... Definitely. Resize palette.bmp to the size of the screwed up sprite, paste sprite in there, save over your sprite. (and don't overwrite palette.bmp) grenade wrote: Can i add an actor (turret) as attachable on a dropship , so 1 person can control dropship and 2 controls turret.Is it possible ? No, it's not really possible to control turrets on dropships. Some hava tried emitting actors, or attaching emitters to the dropship doors, but turrets on dropships aren't directly controllable. |
Author: | Winterous [ Thu Sep 25, 2008 1:57 pm ] |
Post subject: | Re: Modding questions !!! |
Possibly with Lua, you might be able to do craft turrets. But it would be rather complicated coding. Something along the lines of: Code: If <craft> exists, make <actor> at <coordinates> Onstep (frame, whatever), move <actor> to <craft +x,y> facing <direction> Woo, Lua skillz! |
Author: | ProjektODIN [ Thu Sep 25, 2008 2:19 pm ] |
Post subject: | Re: Modding questions !!! |
Winterous wrote: Woo, Lua skillz! |
Author: | Winterous [ Fri Sep 26, 2008 5:23 am ] |
Post subject: | Re: Modding questions !!! |
That was the joke. |
Author: | ProjektODIN [ Fri Sep 26, 2008 1:35 pm ] |
Post subject: | Re: Modding questions !!! |
Winterous wrote: That was the joke. |
Author: | Winterous [ Sat Sep 27, 2008 8:06 am ] |
Post subject: | Re: Modding questions !!! |
O_o I'm not even sure if you're being serious. But knowing your history, you are; in which case ♥♥♥♥ you. Enough arguing, drop it. |
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