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grenade
Joined: Mon Aug 18, 2008 5:29 pm Posts: 607 Location: Ukraine,Odessa in the ASC bunker-base
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Modding questions !!!
Can i add an actor (turret) as attachable on a dropship , so 1 person can control dropship and 2 controls turret.Is it possible ?
Last edited by grenade on Thu Sep 25, 2008 7:52 am, edited 2 times in total.
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Wed Sep 24, 2008 1:45 pm |
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ProjektODIN
Banned
Joined: Tue Aug 26, 2008 6:09 pm Posts: 432
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Re: How to make things glow ?
I think the thread you are looking for is here
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Wed Sep 24, 2008 3:45 pm |
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Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
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Re: How to make better damage for a sniper rifle ?
Up the particle count and minimize separation in the round definition, zero particle spread range in the device definition. For a one-hit-kill on a coalition (no helmet), make it like 10 0.1Kg particles, 0 separation, 0 particle spread.
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Wed Sep 24, 2008 8:31 pm |
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Thoughtprocess
Joined: Mon Feb 11, 2008 3:42 pm Posts: 259
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Re: How to make better damage for a sniper rifle ?
Yeah sharpness really only changes its piercing ability. Try changing Mass or ParticleCount, like Duh said. Only problem with changing mass is if its too high you'll gib yourself.
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Wed Sep 24, 2008 10:01 pm |
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Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
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Re: How to make better damage for a sniper rifle ?
Thoughtprocess wrote: Only problem with changing mass is if its too high you'll gib yourself. And cause massive terrain damage. I would stick with particles of 0.1kg or so, and fire speeds of something around 140-160. Then you can let sharpness do it's thing for you, avoiding pinholing the rock while easily killing the coalition in front of it.
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Thu Sep 25, 2008 1:12 am |
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Winterous
Joined: Tue Jul 03, 2007 12:33 am Posts: 1275 Location: Elsewhere.
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Re: How to make better damage for a sniper rifle ?
If you make the separation fairly high you can have cool effects. Like headshotting 3 people in a row
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Thu Sep 25, 2008 3:45 am |
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grenade
Joined: Mon Aug 18, 2008 5:29 pm Posts: 607 Location: Ukraine,Odessa in the ASC bunker-base
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Re: How to make better damage for a sniper rifle ?
Thx !!!....................... OMG a BUG !!!!
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Thu Sep 25, 2008 6:44 am |
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Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
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Re: Modding questions !!!
I spot a sprite out of palette...
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Thu Sep 25, 2008 11:28 am |
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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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Re: Modding questions !!!
Either that or someone sneezed and launched a booger.
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Thu Sep 25, 2008 11:40 am |
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Thoughtprocess
Joined: Mon Feb 11, 2008 3:42 pm Posts: 259
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Re: Modding questions !!!
Duh102 wrote: I spot a sprite out of palette... Definitely. Resize palette.bmp to the size of the screwed up sprite, paste sprite in there, save over your sprite. (and don't overwrite palette.bmp) grenade wrote: Can i add an actor (turret) as attachable on a dropship , so 1 person can control dropship and 2 controls turret.Is it possible ? No, it's not really possible to control turrets on dropships. Some hava tried emitting actors, or attaching emitters to the dropship doors, but turrets on dropships aren't directly controllable.
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Thu Sep 25, 2008 12:51 pm |
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Winterous
Joined: Tue Jul 03, 2007 12:33 am Posts: 1275 Location: Elsewhere.
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Re: Modding questions !!!
Possibly with Lua, you might be able to do craft turrets. But it would be rather complicated coding. Something along the lines of: Code: If <craft> exists, make <actor> at <coordinates> Onstep (frame, whatever), move <actor> to <craft +x,y> facing <direction> Woo, Lua skillz!
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Thu Sep 25, 2008 1:57 pm |
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ProjektODIN
Banned
Joined: Tue Aug 26, 2008 6:09 pm Posts: 432
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Re: Modding questions !!!
Winterous wrote: Woo, Lua skillz! Yeah! Pseudocode means I know languages!
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Thu Sep 25, 2008 2:19 pm |
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Winterous
Joined: Tue Jul 03, 2007 12:33 am Posts: 1275 Location: Elsewhere.
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Re: Modding questions !!!
That was the joke.
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Fri Sep 26, 2008 5:23 am |
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ProjektODIN
Banned
Joined: Tue Aug 26, 2008 6:09 pm Posts: 432
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Re: Modding questions !!!
Winterous wrote: That was the joke. Its a joke now that I've called you out on it--but I'm sure originally you were patting yourself on the back for your genius.
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Fri Sep 26, 2008 1:35 pm |
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Winterous
Joined: Tue Jul 03, 2007 12:33 am Posts: 1275 Location: Elsewhere.
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Re: Modding questions !!!
O_o I'm not even sure if you're being serious.
But knowing your history, you are; in which case ♥♥♥♥ you.
Enough arguing, drop it.
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Sat Sep 27, 2008 8:06 am |
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