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	 Help with actor speed and movement!   
	
        
        
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				 grenade 
				
				
					 Joined: Mon Aug 18, 2008 5:29 pm Posts: 607 Location: Ukraine,Odessa in the ASC bunker-base
				 
				 
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				  Help with actor speed and movement!  
					
						Hi all.Im asking one question. Can make actors walk faster ? And how ? And by the way how do i can make actor jump.But not like KMF's recruit , a need make an actor jump really hight but not too much,like i dont want that he jumps,and after it he hits something with soo much speed so he dies.I dont want that.
  Hey, some tips:
  1. Make your topic title as descriptive as possible. "Run man,RUN !!!" won't cut it. 2. Simple things like better spelling/grammar and sentence structure go long ways toward people figuring out what you want.
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  Hey everyone. I have a question. How do you make actors walk faster? 
  Also, how do you make actors jump? Not like KMF's recruit, I need to make an actor jump really high, but not too much. I don't want him getting killed from smashing into a ceiling or hitting the floor too hard. 
					
  
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			| Tue Sep 23, 2008 2:36 pm | 
			
				
					 
					
					 
				  
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				 The Fat Sand Rat 
				
				
					 Joined: Sun Apr 15, 2007 5:56 am Posts: 1191 Location: outside the shithole called the University in the Forest
				 
				 
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				  Re: Run man,RUN !!!  
					
						Erm... I'm trying to figure this out. Look in the AAL pilot's code and remove the more visible particles, I guess. I think you need a powerful burst on the jetpack but no real intermittant thrust, if that makes any sense. Someone else can explain it better. 
					
  
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			| Tue Sep 23, 2008 8:38 pm | 
			
				
					 
					
					 
				  
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				 Metal Chao 
				
				
					 Joined: Sat May 05, 2007 6:04 pm Posts: 2901
				 
				 
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				  Re: Run man,RUN !!!  
					
						Go to the walkpaths. There is a variable called "speed" with three variations in each part. Make the number larger. 
					
  
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			| Tue Sep 23, 2008 8:57 pm | 
			
				
					 
					
					 
				  
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				 Siric 
				
				
					 Joined: Wed Oct 25, 2006 7:57 pm Posts: 240 Location: Out there, among the stars.
				 
				 
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				  Re: Run man,RUN !!!  
					
						In my DoV mod i used this code for jumping. He dosen't jump that high though. Code: AddEffect = MOPixel    PresetName = Jump Blast    Mass = 4    LifeTime = 10    Sharpness = 0    HitsMOs = 1    GetsHitByMOs = 0    Color = Color       R = 255       G = 0       B = 255    Atom = Atom       Material = Material          CopyOf = Air       TrailColor = Color          R = 255          G = 0          B = 255       TrailLength = 0
  AddEffect = AEmitter    PresetName = Jump    Mass = 0.0001    HitsMOs = 0    GetsHitByMOs = 0    SpriteFile = ContentFile       FilePath = Base.rte/null.bmp    FrameCount = 1    SpriteOffset = Vector       X = -3       Y = -12    AtomGroup = AtomGroup       AutoGenerate = 1       Material = Material          CopyOf = Military Stuff       Resolution = 2       Depth = 5    DeepGroup = AtomGroup       AutoGenerate = 1       Material = Material          CopyOf = Military Stuff       Resolution = 3       Depth = 5    DeepCheck = 0    JointStrength = 10000    JointStiffness = 1    DrawAfterParent = 0    AddEmission = Emission       EmittedParticle = MOPixel          CopyOf = Jump Blast       Spread = 0.1       MaxVelocity = 24       MinVelocity = 12    EmissionSound = Sound       AddSample = ContentFile          FilePath = DoV.rte/Rifleman/Jump.wav //                              ^ //       add a different sound for your jumping here.    EmissionEnabled = 1    EmissionsIgnoreThis = 1    ParticlesPerMinute = 0    BurstSize = 15    BurstScale = 1    BurstTriggered = 1    BurstSpacing = 1500    EmissionDamage = 0    FlashOnlyOnBurst = 0  
					
  
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			| Tue Sep 23, 2008 11:00 pm | 
			
				
					 
					
					 
				  
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				 grenade 
				
				
					 Joined: Mon Aug 18, 2008 5:29 pm Posts: 607 Location: Ukraine,Odessa in the ASC bunker-base
				 
				 
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				  Re: Help with actor speed and movement!  
					
						Ok.Thx. 
					
  
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			| Wed Sep 24, 2008 7:32 am | 
			
				
					 
					
					 
				  
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