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Help with actor speed and movement!
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grenade
Joined: Mon Aug 18, 2008 5:29 pm Posts: 607 Location: Ukraine,Odessa in the ASC bunker-base
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Help with actor speed and movement!
Hi all.Im asking one question. Can make actors walk faster ? And how ? And by the way how do i can make actor jump.But not like KMF's recruit , a need make an actor jump really hight but not too much,like i dont want that he jumps,and after it he hits something with soo much speed so he dies.I dont want that.
Hey, some tips:
1. Make your topic title as descriptive as possible. "Run man,RUN !!!" won't cut it. 2. Simple things like better spelling/grammar and sentence structure go long ways toward people figuring out what you want.
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Hey everyone. I have a question. How do you make actors walk faster?
Also, how do you make actors jump? Not like KMF's recruit, I need to make an actor jump really high, but not too much. I don't want him getting killed from smashing into a ceiling or hitting the floor too hard.
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Tue Sep 23, 2008 2:36 pm |
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The Fat Sand Rat
Joined: Sun Apr 15, 2007 5:56 am Posts: 1191 Location: outside the shithole called the University in the Forest
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Re: Run man,RUN !!!
Erm... I'm trying to figure this out. Look in the AAL pilot's code and remove the more visible particles, I guess. I think you need a powerful burst on the jetpack but no real intermittant thrust, if that makes any sense. Someone else can explain it better.
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Tue Sep 23, 2008 8:38 pm |
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Metal Chao
Joined: Sat May 05, 2007 6:04 pm Posts: 2901
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Re: Run man,RUN !!!
Go to the walkpaths. There is a variable called "speed" with three variations in each part. Make the number larger.
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Tue Sep 23, 2008 8:57 pm |
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Siric
Joined: Wed Oct 25, 2006 7:57 pm Posts: 240 Location: Out there, among the stars.
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Re: Run man,RUN !!!
In my DoV mod i used this code for jumping. He dosen't jump that high though. Code: AddEffect = MOPixel PresetName = Jump Blast Mass = 4 LifeTime = 10 Sharpness = 0 HitsMOs = 1 GetsHitByMOs = 0 Color = Color R = 255 G = 0 B = 255 Atom = Atom Material = Material CopyOf = Air TrailColor = Color R = 255 G = 0 B = 255 TrailLength = 0
AddEffect = AEmitter PresetName = Jump Mass = 0.0001 HitsMOs = 0 GetsHitByMOs = 0 SpriteFile = ContentFile FilePath = Base.rte/null.bmp FrameCount = 1 SpriteOffset = Vector X = -3 Y = -12 AtomGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Military Stuff Resolution = 2 Depth = 5 DeepGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Military Stuff Resolution = 3 Depth = 5 DeepCheck = 0 JointStrength = 10000 JointStiffness = 1 DrawAfterParent = 0 AddEmission = Emission EmittedParticle = MOPixel CopyOf = Jump Blast Spread = 0.1 MaxVelocity = 24 MinVelocity = 12 EmissionSound = Sound AddSample = ContentFile FilePath = DoV.rte/Rifleman/Jump.wav // ^ // add a different sound for your jumping here. EmissionEnabled = 1 EmissionsIgnoreThis = 1 ParticlesPerMinute = 0 BurstSize = 15 BurstScale = 1 BurstTriggered = 1 BurstSpacing = 1500 EmissionDamage = 0 FlashOnlyOnBurst = 0
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Tue Sep 23, 2008 11:00 pm |
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grenade
Joined: Mon Aug 18, 2008 5:29 pm Posts: 607 Location: Ukraine,Odessa in the ASC bunker-base
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Re: Help with actor speed and movement!
Ok.Thx.
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Wed Sep 24, 2008 7:32 am |
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