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 Help with actor speed and movement! 
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Joined: Mon Aug 18, 2008 5:29 pm
Posts: 607
Location: Ukraine,Odessa in the ASC bunker-base
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Post Help with actor speed and movement!
Hi all.Im asking one question. Can make actors walk faster ? And how ? And by the way how do i can make actor jump.But not like KMF's recruit , a need make an actor jump really hight but not too much,like i dont want that he jumps,and after it he hits something with soo much speed so he dies.I dont want that.

Hey, some tips:

1. Make your topic title as descriptive as possible. "Run man,RUN !!!" won't cut it.
2. Simple things like better spelling/grammar and sentence structure go long ways toward people figuring out what you want.


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Hey everyone. I have a question. How do you make actors walk faster?

Also, how do you make actors jump? Not like KMF's recruit, I need to make an actor jump really high, but not too much. I don't want him getting killed from smashing into a ceiling or hitting the floor too hard.


Tue Sep 23, 2008 2:36 pm
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Joined: Sun Apr 15, 2007 5:56 am
Posts: 1191
Location: outside the shithole called the University in the Forest
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Post Re: Run man,RUN !!!
Erm... I'm trying to figure this out. Look in the AAL pilot's code and remove the more visible particles, I guess. I think you need a powerful burst on the jetpack but no real intermittant thrust, if that makes any sense.
Someone else can explain it better.


Tue Sep 23, 2008 8:38 pm
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Joined: Sat May 05, 2007 6:04 pm
Posts: 2901
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Post Re: Run man,RUN !!!
Go to the walkpaths.
There is a variable called "speed" with three variations in each part.
Make the number larger.


Tue Sep 23, 2008 8:57 pm
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Joined: Wed Oct 25, 2006 7:57 pm
Posts: 240
Location: Out there, among the stars.
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Post Re: Run man,RUN !!!
In my DoV mod i used this code for jumping.
He dosen't jump that high though.

Code:
AddEffect = MOPixel
   PresetName = Jump Blast
   Mass = 4
   LifeTime = 10
   Sharpness = 0
   HitsMOs = 1
   GetsHitByMOs = 0
   Color = Color
      R = 255
      G = 0
      B = 255
   Atom = Atom
      Material = Material
         CopyOf = Air
      TrailColor = Color
         R = 255
         G = 0
         B = 255
      TrailLength = 0

AddEffect = AEmitter
   PresetName = Jump
   Mass = 0.0001
   HitsMOs = 0
   GetsHitByMOs = 0
   SpriteFile = ContentFile
      FilePath = Base.rte/null.bmp
   FrameCount = 1
   SpriteOffset = Vector
      X = -3
      Y = -12
   AtomGroup = AtomGroup
      AutoGenerate = 1
      Material = Material
         CopyOf = Military Stuff
      Resolution = 2
      Depth = 5
   DeepGroup = AtomGroup
      AutoGenerate = 1
      Material = Material
         CopyOf = Military Stuff
      Resolution = 3
      Depth = 5
   DeepCheck = 0
   JointStrength = 10000
   JointStiffness = 1
   DrawAfterParent = 0
   AddEmission = Emission
      EmittedParticle = MOPixel
         CopyOf = Jump Blast
      Spread = 0.1
      MaxVelocity = 24
      MinVelocity = 12
   EmissionSound = Sound
      AddSample = ContentFile
         FilePath = DoV.rte/Rifleman/Jump.wav
//                              ^
//       add a different sound for your jumping here.
   EmissionEnabled = 1
   EmissionsIgnoreThis = 1
   ParticlesPerMinute = 0
   BurstSize = 15
   BurstScale = 1
   BurstTriggered = 1
   BurstSpacing = 1500
   EmissionDamage = 0
   FlashOnlyOnBurst = 0


Tue Sep 23, 2008 11:00 pm
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Joined: Mon Aug 18, 2008 5:29 pm
Posts: 607
Location: Ukraine,Odessa in the ASC bunker-base
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Post Re: Help with actor speed and movement!
Ok.Thx.


Wed Sep 24, 2008 7:32 am
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