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Siric
Joined: Wed Oct 25, 2006 7:57 pm Posts: 240 Location: Out there, among the stars.
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DoV Alpha
Post here if you want to be included in the Alpha testing of the Day of Victory mod (DoV), i will give Updates every few days. Regarding the testing, Right now the Rifleman class is completed, it either comes as a standard empty actor or it can come complete with: - 1: M1 Garand
- 2: Rifle Grenades and 1: Rifle Grenade attatchment
- 1: Colt M1911
- 1: Trench Knife
Hey DRLFF, This is Day of Victory, Below are Images of an Early Version, the Current alpha has more. The Rifleman: Shooting his Garand: This was my reference picture for the Rifleman: And my reference for the M1:
Last edited by Siric on Mon Sep 22, 2008 10:45 pm, edited 3 times in total.
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Sun Sep 21, 2008 3:11 am |
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Lord Tim
Joined: Fri Apr 27, 2007 4:55 pm Posts: 1178 Location: America!
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Re: Should i develop this mod?
Hey, that's not bad. The gun looks to be a few pixels too large, though. Or perhaps the hand offsets are a little off. Still, nice spriting.
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Sun Sep 21, 2008 3:12 am |
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Siric
Joined: Wed Oct 25, 2006 7:57 pm Posts: 240 Location: Out there, among the stars.
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Re: Should i develop this mod?
Thanks Tim! I hadn't noticed that the hands were off until i looked at the pics again after reading your post.
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Sun Sep 21, 2008 3:18 am |
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macattack
Joined: Wed Jul 09, 2008 1:34 am Posts: 218 Location: Monkey Island: It is teh fluffy here.
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Re: Should i develop this mod?
I like it. Make it defiantly!
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Sun Sep 21, 2008 4:37 am |
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Jack The Llama Commando
Joined: Thu Dec 07, 2006 7:21 pm Posts: 620 Location: CONTRACTIONS I DONT NEED CONTRACTIONS
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Re: Should i develop this mod?
People really underestimate simple, effective, nice looking mods. The only problem I really have would maybe be the gun offsets, the part that needs tweaking would be the sprite offsets, fix that up, and it'll be great. Keep it up pilgrim and we'll see where this heads.
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Sun Sep 21, 2008 4:51 am |
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Siric
Joined: Wed Oct 25, 2006 7:57 pm Posts: 240 Location: Out there, among the stars.
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Re: Should i develop this mod?
I fixed the offsets, Thanks for all the positive posts. I am thinking of making complete classes from DoD: Source, (eg rifleman, rocket, sniper, assault, support.) And complete classes for the Wehrmacht. (the germans.) I might even make a total conversion.
Last edited by Siric on Sun Sep 21, 2008 5:49 am, edited 1 time in total.
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Sun Sep 21, 2008 5:22 am |
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TrouserDemon
Joined: Fri Dec 29, 2006 7:42 pm Posts: 1871 Location: UK
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Re: Should i develop this mod?
I would download that, if it was made well.
You spelled Wehrmacht incorrectly though.
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Sun Sep 21, 2008 5:46 am |
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Siric
Joined: Wed Oct 25, 2006 7:57 pm Posts: 240 Location: Out there, among the stars.
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Re: Should i develop this mod?
TrouserDemon wrote: I would download that, if it was made well.
You spelled Wehrmacht incorrectly though. Thanks, and another Thanks for Correcting my Spelling mistake.
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Sun Sep 21, 2008 5:50 am |
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grenade
Joined: Mon Aug 18, 2008 5:29 pm Posts: 607 Location: Ukraine,Odessa in the ASC bunker-base
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Re: Should i develop this mod?
Yeah you need !Its good.It was my idea on mod to make , but im busy now.And as i see its not hand-drawed(or paint drawed(or photoshop...)) its just and image re-size.I always make speites paint-drawned.But thats not so bad.
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Sun Sep 21, 2008 6:09 am |
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p3lb0x
Forum Moderator
Joined: Fri Feb 02, 2007 3:53 pm Posts: 1896 Location: in my little gay bunker
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Re: Should i develop this mod?
Does it have the characteristic springing mag thingy? viewtopic.php?p=222382#p222382You could steal the code from mine if you want
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Sun Sep 21, 2008 11:27 am |
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Control
Joined: Tue Dec 12, 2006 1:09 am Posts: 698 Location: Plymouth, NC
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Re: Should i develop this mod?
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Sun Sep 21, 2008 2:21 pm |
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ProjektODIN
Banned
Joined: Tue Aug 26, 2008 6:09 pm Posts: 432
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Re: Should i develop this mod?
If you're going to make a mod, please try to prevent releasing just one weapon--doubly so if its a sprite of an existing weapon. If you're gonna make an M1, you best go all out and make Axis v Allies weapons.
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Sun Sep 21, 2008 3:30 pm |
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Siric
Joined: Wed Oct 25, 2006 7:57 pm Posts: 240 Location: Out there, among the stars.
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Re: Should i develop this mod?
I forgot about that, i will put it in it. ProjektODIN wrote: If you're going to make a mod, please try to prevent releasing just one weapon--doubly so if its a sprite of an existing weapon. If you're gonna make an M1, you best go all out and make Axis v Allies weapons. Yeah that is what i was going to do.
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Sun Sep 21, 2008 5:10 pm |
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grenade
Joined: Mon Aug 18, 2008 5:29 pm Posts: 607 Location: Ukraine,Odessa in the ASC bunker-base
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Re: Should i develop this mod?
Dude...We want WWII mod !!!
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Sun Sep 21, 2008 5:23 pm |
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venn177
Joined: Sun Mar 18, 2007 5:35 am Posts: 3778 Location: Largo, Florida
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Re: Should i develop this mod?
grenade wrote: Dude...We want WWII mod !!! Your English is getting considerably more legible. Still, this will be awesome if he finishes it.
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Sun Sep 21, 2008 5:30 pm |
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