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Where do i start? http://45.55.195.193/viewtopic.php?f=1&t=12265 |
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Author: | Creeding [ Sat Sep 20, 2008 2:39 pm ] |
Post subject: | Where do i start? |
Hay, iv been wanting to get into the moding bizz for a while now but a don't know where to start. so where sould i? learn some lua? (im not really sure i know what that is) or mybe some sprites? any pointers will be appreiciated. thanks |
Author: | Thoughtprocess [ Sat Sep 20, 2008 2:58 pm ] |
Post subject: | Re: Where do i start? |
What you should do at first is look at base.rte (and maybe some mods made by other people) and familiarize yourself with the code in it's .ini's. Mess around with code that you already have (for example, copy-paste everything that you need for an AK-47 into Devices.ini or whatever and change around a few of the variables, give it a new sprite, etc.) There's also some modding tutorials by Lord Tim here Also I wouldn't worry about Lua for now. Lua is a scripting language used (currently) for adding logic for individual scenes. And for spriting, CC has a quite picky palette for its sprites. So if you just make a sprite with whatever colors, use this method to make it into CC palette: open Base.rte/palette.bmp, resize it to whatever your sprite's size it, copy-paste your sprite in, save as your sprite name. One more thing: it is a very good idea to back up your Base.rte before you start modding it. If you accidentally make a mistake that stops the game from running or overwrite palette.bmp or something, you can just delete Base.rte and restore it from your backup. Have fun modding! |
Author: | Creeding [ Sat Sep 20, 2008 7:24 pm ] |
Post subject: | Re: Where do i start? |
Ah wow, thanks. |
Author: | Thoughtprocess [ Sat Sep 20, 2008 8:48 pm ] |
Post subject: | Re: Where do i start? |
Another thing that will be useful to learn is activities. Every time the game loads it has to load an "Activities.ini" , basically a list of what comes from the sky in a skirmish defense mode. Again, just looking at the Base.rte activities will help a lot. |
Author: | Creeding [ Sun Sep 21, 2008 12:51 pm ] |
Post subject: | Re: Where do i start? |
This is my 1st go at a sprite. i made this topic to learn so creative criticism only please , thanks |
Author: | Gotcha! [ Sun Sep 21, 2008 12:58 pm ] |
Post subject: | Re: Where do i start? |
The .rar file seems to be corrupt. Also, perhaps you can place the picture here directly? |
Author: | Roon3 [ Sun Sep 21, 2008 1:41 pm ] |
Post subject: | Re: Where do i start? |
The gun looks great but its too big ... unless your actor is the size of a dropship.... If you need help with sprites, I'm the guy too ask. (I'm a bit busy lately but I might find time) |
Author: | Creeding [ Sun Sep 21, 2008 1:52 pm ] |
Post subject: | Re: Where do i start? |
cant i just scale ot down in paint? and how do i know whats the right size? |
Author: | Control [ Sun Sep 21, 2008 2:24 pm ] |
Post subject: | Re: Where do i start? |
Use a gun sprite from the Base.rte for size reference. |
Author: | Creeding [ Sun Sep 21, 2008 6:53 pm ] |
Post subject: | Re: Where do i start? |
looks like im on my way iv made a few guns that look pritty good and are at a perfect scale. all i need now is to learn how to actuly use them ¬¬ |
Author: | Siric [ Sun Sep 21, 2008 6:56 pm ] |
Post subject: | Re: Where do i start? |
Good luck on your modding career, lets see what mods you start turning out. |
Author: | Jack The Llama Commando [ Sun Sep 21, 2008 9:42 pm ] |
Post subject: | Re: Where do i start? |
A very good idea where to start is uses a gun template from here: viewtopic.php?f=1&t=10247&start=0 It should already work so just play with variables until you get comfortable with what works, what doesnt, which variables do which. Then I suppose you could look at Tim's more advanced tutorial. Goodluck. |
Author: | Exalion [ Mon Sep 22, 2008 10:53 am ] |
Post subject: | Re: Where do i start? |
And remember my golden rule of modding. if you don't know what it is, LEAVE IT ALONE! The names are fairly self-explanetory, and the ones that aren't are the scary ones that only Data knows how to work with. Like AtomGroups... |
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