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A question about emitters
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Author:  Siric [ Thu Sep 18, 2008 6:54 pm ]
Post subject:  A question about emitters

Do an AEmitter's Emissions Orientate to the Emitter? if so, can we replace a muzzle flash for a gun with an AEmitter and have correct looking Arrows for a bow?

Author:  Grif [ Fri Sep 19, 2008 12:00 am ]
Post subject:  Re: A question about emitters

No.

EmissionAngle is relative to the world, and even if it did rotate with the muzzleflash (which actually now that I think about it it might) the AEmitter does NOT flip horizontally with its parent. Even systems like the laser bayonet are hampered by this; they have to emit particles in both directions.

So uh yeah slowpoke times ten thousand years but no it won't work.

Author:  Geti [ Fri Sep 19, 2008 12:12 am ]
Post subject:  Re: A question about emitters

hmn. i havnt done much with muzzleflashes, so this is aimed at someone who knows more than me in this area.
as they are just attachables, you can give them materials and attachment strengths.. so would it be possible to have the round from the gun detach the attachable and wound it, like in that other emmiters topic? or would the round not hit the muzzleflash (like you cannot destroy a digger with its own rounds, but you can destroy someone elses digger) and it just fail? sorry, i havnt played around much with them :P

Author:  CaveCricket48 [ Fri Sep 19, 2008 12:19 am ]
Post subject:  Re: A question about emitters

I just tried something. I noticed that although Emitters on muzzle flashes won't rotate horizantily, the muzzle flashes themselves would. So I completely removed the muzzle flash of a gun and replaced it with an Emitter:

Code:
   Flash = AEmitter
      CopyOf = Jetpack


And what do you know, the Emitter rotates with the gun in all directions.

EDIT: But the Emissions still won't rotate. :(

Author:  Siric [ Fri Sep 19, 2008 2:11 am ]
Post subject:  Re: A question about emitters

Alright, it just popped into my head and i thought i would ask you guys before trying.

Please lock this Topic.

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