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Jeseuss
Joined: Sun Sep 14, 2008 4:34 am Posts: 3
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Is it possible to remove an .rte from the buy menu?
But not remove it from the game? As in, be able to load it for the activities file, but none of it's contents will show up in the buy menu.
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Sun Sep 14, 2008 4:38 am |
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TrouserDemon
Joined: Fri Dec 29, 2006 7:42 pm Posts: 1871 Location: UK
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Re: Is it possible to remove an .rte from the buy menu?
Well, you could go to each individual weapon/actor and change to
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Sun Sep 14, 2008 4:41 am |
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Jeseuss
Joined: Sun Sep 14, 2008 4:34 am Posts: 3
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Re: Is it possible to remove an .rte from the buy menu?
There must be a better way to do it. I assume it's set to default buyable 1 for everything, which means I'd have to add the parameter too, because it wasn't included in this particular rte.
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Sun Sep 14, 2008 4:48 am |
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Azukki
Joined: Sat Nov 03, 2007 9:44 pm Posts: 1916 Location: Flint Hills
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Re: Is it possible to remove an .rte from the buy menu?
Jeseuss wrote: There must be a better way to do it. There isn't. Weelllll I guess you could try some clever use of the replace tool, but that won't be much easier. Maybe replace with Code: Buyable = 0 GoldValue = and with nothing. Edit: Switched addtogroup with goldvalue, that way it's only on there once, and anything you buy is more likely to have a price defined than be in a BYOB category.
Last edited by Azukki on Tue Sep 16, 2008 6:03 pm, edited 2 times in total.
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Sun Sep 14, 2008 5:10 am |
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AtomicTroop
Joined: Fri Mar 16, 2007 1:28 pm Posts: 328 Location: Finland
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Re: Is it possible to remove an .rte from the buy menu?
Ehh... azukki... Why mess with the addtogroup when you can just make all the buyables to 0. You don't need to mess with the addtogroups.
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Sun Sep 14, 2008 5:19 pm |
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TrouserDemon
Joined: Fri Dec 29, 2006 7:42 pm Posts: 1871 Location: UK
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Re: Is it possible to remove an .rte from the buy menu?
Because everything has an AddToGroup, but not everything has a Buyable = 1.
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Sun Sep 14, 2008 7:33 pm |
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AtomicTroop
Joined: Fri Mar 16, 2007 1:28 pm Posts: 328 Location: Finland
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Re: Is it possible to remove an .rte from the buy menu?
Oh, true that. I forgot about it completely. Heh, my bad.
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Tue Sep 16, 2008 9:43 am |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: Is it possible to remove an .rte from the buy menu?
But everything is buyable = 1 by default. Right?
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Tue Sep 16, 2008 3:37 pm |
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TrouserDemon
Joined: Fri Dec 29, 2006 7:42 pm Posts: 1871 Location: UK
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Re: Is it possible to remove an .rte from the buy menu?
Yes.
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Tue Sep 16, 2008 4:47 pm |
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Exalion
Joined: Fri Mar 02, 2007 6:59 am Posts: 1726 Location: NSW, Australia
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Re: Is it possible to remove an .rte from the buy menu?
Whats wrong with copy-pasting buyable = 0? It's easier than anything else.
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Wed Sep 17, 2008 7:52 am |
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Miles_T3hR4t
Joined: Mon Jun 04, 2007 5:55 am Posts: 1627 Location: Ohio
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Re: Is it possible to remove an .rte from the buy menu?
what about removing them from index.ini?
Or do you mean remove mods out of an RTE so that they aren't buyable, but they are used by the activities included (Such as, a mod uses a custom gun in the activities, but you don't want the gun to be buyable normally)
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Wed Sep 17, 2008 4:14 pm |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: Is it possible to remove an .rte from the buy menu?
Miles_T3hR4t wrote: what about removing them from index.ini?
Or do you mean remove mods out of an RTE so that they aren't buyable, but they are used by the activities included (Such as, a mod uses a custom gun in the activities, but you don't want the gun to be buyable normally) Quote: As in, be able to load it for the activities file, but none of it's contents will show up in the buy menu. Reading!
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Thu Sep 18, 2008 12:43 am |
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Miles_T3hR4t
Joined: Mon Jun 04, 2007 5:55 am Posts: 1627 Location: Ohio
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Re: Is it possible to remove an .rte from the buy menu?
Grif wrote: Quote: As in, be able to load it for the activities file, but none of it's contents will show up in the buy menu. Reading! hey, as in, an activity that uses a mod, that you can't use. in that situation you have to set them all to buyable = 0, otherwise, if the mod isn't used within the activities, you can just comment them out. I mention it that way because some mods, include custom activities, that only use base.rte contents in the activities, and if you only wanted THAT, you could just comment out the rest.
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Thu Sep 18, 2008 3:00 am |
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