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NeoSeeker
Joined: Tue Jul 24, 2007 1:13 am Posts: 1183 Location: eating sock's face like a cupcake
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Is it possible to make dummies hostile to you AND other AI?
In skirmish mode?
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Sun Aug 31, 2008 6:10 am |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: Is it possible to make dummies hostile to you AND other AI?
Team -1 should work.
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Sun Aug 31, 2008 6:11 am |
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NeoSeeker
Joined: Tue Jul 24, 2007 1:13 am Posts: 1183 Location: eating sock's face like a cupcake
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Re: Is it possible to make dummies hostile to you AND other AI?
DANKYOU! oh... where do i put it?
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Sun Aug 31, 2008 6:13 am |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: Is it possible to make dummies hostile to you AND other AI?
In the y'know actor coding, specifically the AddActor = AHuman part.
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Sun Aug 31, 2008 6:22 am |
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NeoSeeker
Joined: Tue Jul 24, 2007 1:13 am Posts: 1183 Location: eating sock's face like a cupcake
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Re: Is it possible to make dummies hostile to you AND other AI?
Where is that for the dummy?
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Sun Aug 31, 2008 6:27 am |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: Is it possible to make dummies hostile to you AND other AI?
If you're spawning them through Activities.ini or something you can just add the variable.
If you insist on adding it to the actor itself, the AddActor = AHuman will be at the bottom of whatever .ini has the Dummy code. If I remember right, it's Base.rte/Actors/Dummies/Dummy.ini.
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Sun Aug 31, 2008 6:41 am |
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NeoSeeker
Joined: Tue Jul 24, 2007 1:13 am Posts: 1183 Location: eating sock's face like a cupcake
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Re: Is it possible to make dummies hostile to you AND other AI?
okay so i added it and the other AI isn't attacking them.
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Sun Aug 31, 2008 9:04 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: Is it possible to make dummies hostile to you AND other AI?
are they attacking the other AI? and which particular .ini/ part of code did you put it into?
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Sun Aug 31, 2008 9:25 am |
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NeoSeeker
Joined: Tue Jul 24, 2007 1:13 am Posts: 1183 Location: eating sock's face like a cupcake
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Re: Is it possible to make dummies hostile to you AND other AI?
I put it right beneath AddToGroup = Robots
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Sun Aug 31, 2008 7:55 pm |
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Lord Tim
Joined: Fri Apr 27, 2007 4:55 pm Posts: 1178 Location: America!
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Re: Is it possible to make dummies hostile to you AND other AI?
If you add it through the actual code for the actor, it'll just be overwritten in the Activities anyways. Just modify your activities.ini to make it work.
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Sun Aug 31, 2008 11:51 pm |
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NeoSeeker
Joined: Tue Jul 24, 2007 1:13 am Posts: 1183 Location: eating sock's face like a cupcake
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Re: Is it possible to make dummies hostile to you AND other AI?
So where do i put it to make dummies in my activities to be a separate team?
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Mon Sep 01, 2008 2:03 am |
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The Fat Sand Rat
Joined: Sun Apr 15, 2007 5:56 am Posts: 1191 Location: outside the shithole called the University in the Forest
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Re: Is it possible to make dummies hostile to you AND other AI?
I've tried this- it doesn't work. Only thing I can think of is having the enemy drop 'droppods' which upon hitting the ground, gib into a team -1 dummy. That should work.
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Mon Sep 01, 2008 6:42 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: Is it possible to make dummies hostile to you AND other AI?
oh yes, because of the CPUTeam thing. possible to lua it yet? i havnt even looked at how using lua files works yet XD like would it possible to make something sort things as to weather they are in the dummies group or not?
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Mon Sep 01, 2008 8:19 am |
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