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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Spriters Required
Or really, just one.
I'm going to need four fairly simple resprites of standard actors, a few weapon resprites, and a scene background, along with possibly some effects.
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Sat Aug 30, 2008 2:00 am |
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Azukki
Joined: Sat Nov 03, 2007 9:44 pm Posts: 1916 Location: Flint Hills
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Re: Spriters Required
Shouldn't this be in the request thread?
I would possibly offer to do some devices/mechanical stuff for you, if I knew more about their visual style and colors and other conceptual aspects.
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Sat Aug 30, 2008 2:19 am |
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SnowMonster20
Joined: Wed Jul 16, 2008 12:49 am Posts: 226
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Re: Spriters Required
Resprites are my specialty! The lizards are resprites. If you want I could help. Quote: if I knew more about their visual style and colors and other conceptual aspects. Actually 90% of my sprites are built up from a resprite used as a base.
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Sat Aug 30, 2008 8:28 am |
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war_man333
Joined: Sun Nov 11, 2007 1:49 pm Posts: 785
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Re: Spriters Required
SnowMonster20 wrote: Resprites are my specialty! The lizards are resprites. If you want I could help. Quote: if I knew more about their visual style and colors and other conceptual aspects. Actually 90% of my sprites are built up from a resprite used as a base.Same here.
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Sat Aug 30, 2008 8:50 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: Spriters Required
i might.. whats the style?
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Sat Aug 30, 2008 9:55 am |
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Toes from Europe
Joined: Wed Feb 14, 2007 9:34 pm Posts: 883 Location: America
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Re: Spriters Required
I might be able to do some smaller crap, but I'm a tad busy to work on larger stuff
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Sat Aug 30, 2008 6:11 pm |
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CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
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Re: Spriters Required
I can help, but i dont have much in the way of contacting you other than PM'ing.
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Sat Aug 30, 2008 8:42 pm |
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Tendrop
Joined: Sat May 05, 2007 7:21 am Posts: 662 Location: The Zone
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Re: Spriters Required
I could help sprite weapons if you'd like.
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Sat Aug 30, 2008 8:43 pm |
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CommanderCool
Joined: Tue Aug 14, 2007 2:53 pm Posts: 296 Location: Black Mesa Research Facility
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Re: Spriters Required
Actor sprites? Sure!
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Sat Aug 30, 2008 11:48 pm |
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The Fat Sand Rat
Joined: Sun Apr 15, 2007 5:56 am Posts: 1191 Location: outside the shithole called the University in the Forest
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Re: Spriters Required
I can resprite weapons fairly easily, if you don't want major changes. If it means something not much harder than a recolored AK with a little change in the shape, or something of the type, then sure. If not, then choose someone better qualified.
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Mon Sep 01, 2008 6:45 am |
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Exalion
Joined: Fri Mar 02, 2007 6:59 am Posts: 1726 Location: NSW, Australia
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Re: Spriters Required
Grif wrote: Or really, just one.
I'm going to need four fairly simple resprites of standard actors, a few weapon resprites, and a scene background, along with possibly some effects. Grif... what are you up to? Resprites are BAD. I thought you knew this...
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Mon Sep 01, 2008 7:44 am |
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TrouserDemon
Joined: Fri Dec 29, 2006 7:42 pm Posts: 1871 Location: UK
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Re: Spriters Required
I think it's fairly clear that Grif is going to apply some different code to them as well, probably for his new faction.
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Mon Sep 01, 2008 3:55 pm |
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Siric
Joined: Wed Oct 25, 2006 7:57 pm Posts: 240 Location: Out there, among the stars.
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Re: Spriters Required
I could do your weapons, not anything else though.
i do things like this weapon, the main part is a mix of a pistol heavy digger and an AK 47, the mag is from a pistol heavy digger and a concrete gun.
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Mon Sep 01, 2008 4:25 pm |
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Exalion
Joined: Fri Mar 02, 2007 6:59 am Posts: 1726 Location: NSW, Australia
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Re: Spriters Required
That's a very nice gun.
Edit: I did a basic head for you, but you're going to need to be more specific as to what exactly you want?
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Tue Sep 02, 2008 1:22 am |
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pfoot
Joined: Mon Sep 08, 2008 1:35 am Posts: 23
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Re: Spriters Required
I guess, I may be able to help.
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Thu Sep 11, 2008 10:49 pm |
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