Author |
Message |
MooCow13
Joined: Wed Aug 27, 2008 6:44 am Posts: 20
|
Sprite Bullets
Is it possible to have the Sprite bullets that you fire come out the same angle as the gun If so plz tell me how
|
Wed Aug 27, 2008 6:49 am |
|
|
DSMK2
Joined: Fri Dec 28, 2007 4:19 am Posts: 1119
|
Re: Sprite Bullets
Not possible. We all wish though.
|
Wed Aug 27, 2008 6:50 am |
|
|
Lord Tim
Joined: Fri Apr 27, 2007 4:55 pm Posts: 1178 Location: America!
|
Re: Sprite Bullets
Technically, you can do it in Lua, but as of right now, it'd only work in a single scene, so that's not much help.
|
Wed Aug 27, 2008 6:55 am |
|
|
Morbo!!!
Joined: Sun Dec 09, 2007 3:08 pm Posts: 481 Location: Islamic Republic of Bradistan, Yorkshire, England
|
Re: Sprite Bullets
I think the only sprited projectiles there can be are TDExplosives. And they stay at a flat angle, so if anything they should be circular sprites.
|
Wed Aug 27, 2008 3:37 pm |
|
|
Shook
Joined: Fri Feb 16, 2007 8:43 pm Posts: 1695 Location: AH SHIT FUCK AUGH
|
Re: Sprite Bullets
Theoretically, you could use the shell and give it negative velocity, and then somehow attach an emitter to the bullet that will push it up on the right flight path. Never tried it, but it should be possible, theoretically. And yes, shells face the same way as the gun, AKA rotates with it. Feel free to test it though =P
|
Wed Aug 27, 2008 6:07 pm |
|
|
macattack
Joined: Wed Jul 09, 2008 1:34 am Posts: 218 Location: Monkey Island: It is teh fluffy here.
|
Re: Sprite Bullets
Quote: Theoretically, you could use the shell and give it negative velocity, and then somehow attach an emitter to the bullet that will push it up on the right flight path. Never tried it, but it should be possible, theoretically. And yes, shells face the same way as the gun, AKA rotates with it. Feel free to test it though =P cool!!! someone should make drill rockets using that idea.
|
Wed Aug 27, 2008 8:15 pm |
|
|
ProjektODIN
Banned
Joined: Tue Aug 26, 2008 6:09 pm Posts: 432
|
Re: Sprite Bullets
Shook wrote: Theoretically, you could use the shell and give it negative velocity, and then somehow attach an emitter to the bullet that will push it up on the right flight path. Never tried it, but it should be possible, theoretically. And yes, shells face the same way as the gun, AKA rotates with it. Feel free to test it though =P That makes absolutely no sense.
|
Wed Aug 27, 2008 11:20 pm |
|
|
Azukki
Joined: Sat Nov 03, 2007 9:44 pm Posts: 1916 Location: Flint Hills
|
Re: Sprite Bullets
ProjektODIN wrote: Shook wrote: Theoretically, you could use the shell and give it negative velocity, and then somehow attach an emitter to the bullet that will push it up on the right flight path. Never tried it, but it should be possible, theoretically. And yes, shells face the same way as the gun, AKA rotates with it. Feel free to test it though =P That makes absolutely no sense. viewtopic.php?f=1&t=12017&p=224573&hilit=casing#p224573Old explanatory post recycling.
|
Wed Aug 27, 2008 11:54 pm |
|
|
MooCow13
Joined: Wed Aug 27, 2008 6:44 am Posts: 20
|
Re: Sprite Bullets
Shook wrote: Theoretically, you could use the shell and give it negative velocity, and then somehow attach an emitter to the bullet that will push it up on the right flight path. Never tried it, but it should be possible, theoretically. And yes, shells face the same way as the gun, AKA rotates with it. Feel free to test it though =P You Sir are a Genious
|
Thu Aug 28, 2008 8:11 am |
|
|
Shook
Joined: Fri Feb 16, 2007 8:43 pm Posts: 1695 Location: AH SHIT FUCK AUGH
|
Re: Sprite Bullets
ProjektODIN wrote: That makes absolutely no sense. Oh it does, believe me. And here comes a rather unnecessary explanation... Give a shell a negative velocity, and it flies forward, but also downwards. To counteract this, an emitter is attached to the shell, with a burst that will push it upwards with the same force as the shell is being pushed down. The result? A projectile flying in a more or less perfect ballistic curve, facing the same way as you pointed at. TL;DR: What Azukki said.
|
Thu Aug 28, 2008 9:55 pm |
|
|
ProjektODIN
Banned
Joined: Tue Aug 26, 2008 6:09 pm Posts: 432
|
Re: Sprite Bullets
Shook wrote: ProjektODIN wrote: That makes absolutely no sense. Oh it does, believe me. And here comes a rather unnecessary explanation... Give a shell a negative velocity, and it flies forward, but also downwards. To counteract this, an emitter is attached to the shell, with a burst that will push it upwards with the same force as the shell is being pushed down. The result? A projectile flying in a more or less perfect ballistic curve, facing the same way as you pointed at. TL;DR: What Azukki said. Make it work then, cause as you explain it, it makes no sense.
|
Thu Aug 28, 2008 10:33 pm |
|
|
Siric
Joined: Wed Oct 25, 2006 7:57 pm Posts: 240 Location: Out there, among the stars.
|
Re: Sprite Bullets
if the bullet has a shell, make the shell go in the way the gun is pointed,then make the shell counteract gravity with an emitter.
|
Thu Aug 28, 2008 11:16 pm |
|
|
Azukki
Joined: Sat Nov 03, 2007 9:44 pm Posts: 1916 Location: Flint Hills
|
Re: Sprite Bullets
ProjektODIN wrote: Shook wrote: ProjektODIN wrote: That makes absolutely no sense. Oh it does, believe me. And here comes a rather unnecessary explanation... Give a shell a negative velocity, and it flies forward, but also downwards. To counteract this, an emitter is attached to the shell, with a burst that will push it upwards with the same force as the shell is being pushed down. The result? A projectile flying in a more or less perfect ballistic curve, facing the same way as you pointed at. TL;DR: What Azukki said. Make it work then, cause as you explain it, it makes no sense. Attachment: Shell Demo.rte.rar Emitters couldn't push it upwards though, seeing as they would push it more downwards when fired leftward. Throw a pushy emitter on there, if you'd like to try it out.
Last edited by Azukki on Fri Aug 29, 2008 12:23 am, edited 1 time in total.
|
Fri Aug 29, 2008 12:12 am |
|
|
blipflip
Joined: Fri Dec 22, 2006 12:47 pm Posts: 181 Location: I am the monkey. I can go ANYWHERE.
|
Re: Sprite Bullets
You could do it if you used the magazine as the projectile - have the bullet hit the magazine, dislodging it and starting an entrywound emitter that pushes it fowards - in the direction that the gun is pointing, since magazines rotate with the gun.
|
Fri Aug 29, 2008 12:23 am |
|
|
MooCow13
Joined: Wed Aug 27, 2008 6:44 am Posts: 20
|
Re: Sprite Bullets
Thats crazy
Last edited by MooCow13 on Fri Aug 29, 2008 4:12 am, edited 1 time in total.
|
Fri Aug 29, 2008 1:27 am |
|
|
|