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 Sprite Bullets 
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Joined: Wed Aug 27, 2008 6:44 am
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Post Sprite Bullets
Is it possible to have the Sprite bullets that you fire come out the same angle as the gun
If so plz tell me how


Wed Aug 27, 2008 6:49 am
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Post Re: Sprite Bullets
Not possible. We all wish though.


Wed Aug 27, 2008 6:50 am
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Post Re: Sprite Bullets
Technically, you can do it in Lua, but as of right now, it'd only work in a single scene, so that's not much help.


Wed Aug 27, 2008 6:55 am
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Post Re: Sprite Bullets
I think the only sprited projectiles there can be are TDExplosives. And they stay at a flat angle, so if anything they should be circular sprites.


Wed Aug 27, 2008 3:37 pm
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Post Re: Sprite Bullets
Theoretically, you could use the shell and give it negative velocity, and then somehow
attach an emitter to the bullet that will push it up on the right flight path. Never tried
it, but it should be possible, theoretically. And yes, shells face the same way as the gun,
AKA rotates with it. Feel free to test it though =P


Wed Aug 27, 2008 6:07 pm
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Post Re: Sprite Bullets
Quote:
Theoretically, you could use the shell and give it negative velocity, and then somehow
attach an emitter to the bullet that will push it up on the right flight path. Never tried
it, but it should be possible, theoretically. And yes, shells face the same way as the gun,
AKA rotates with it. Feel free to test it though =P

cool!!! someone should make drill rockets using that idea. :wink:


Wed Aug 27, 2008 8:15 pm
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Post Re: Sprite Bullets
Shook wrote:
Theoretically, you could use the shell and give it negative velocity, and then somehow
attach an emitter to the bullet that will push it up on the right flight path. Never tried
it, but it should be possible, theoretically. And yes, shells face the same way as the gun,
AKA rotates with it. Feel free to test it though =P
That makes absolutely no sense.


Wed Aug 27, 2008 11:20 pm
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Post Re: Sprite Bullets
ProjektODIN wrote:
Shook wrote:
Theoretically, you could use the shell and give it negative velocity, and then somehow
attach an emitter to the bullet that will push it up on the right flight path. Never tried
it, but it should be possible, theoretically. And yes, shells face the same way as the gun,
AKA rotates with it. Feel free to test it though =P
That makes absolutely no sense.


viewtopic.php?f=1&t=12017&p=224573&hilit=casing#p224573

Old explanatory post recycling.


Wed Aug 27, 2008 11:54 pm
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Post Re: Sprite Bullets
Shook wrote:
Theoretically, you could use the shell and give it negative velocity, and then somehow
attach an emitter to the bullet that will push it up on the right flight path. Never tried
it, but it should be possible, theoretically. And yes, shells face the same way as the gun,
AKA rotates with it. Feel free to test it though =P


You Sir are a Genious


Thu Aug 28, 2008 8:11 am
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Post Re: Sprite Bullets
ProjektODIN wrote:
That makes absolutely no sense.

Oh it does, believe me. And here comes a rather unnecessary explanation...
Give a shell a negative velocity, and it flies forward, but also downwards.
To counteract this, an emitter is attached to the shell, with a burst that
will push it upwards with the same force as the shell is being pushed down.
The result? A projectile flying in a more or less perfect ballistic curve, facing
the same way as you pointed at.

TL;DR: What Azukki said.


Thu Aug 28, 2008 9:55 pm
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Post Re: Sprite Bullets
Shook wrote:
ProjektODIN wrote:
That makes absolutely no sense.

Oh it does, believe me. And here comes a rather unnecessary explanation...
Give a shell a negative velocity, and it flies forward, but also downwards.
To counteract this, an emitter is attached to the shell, with a burst that
will push it upwards with the same force as the shell is being pushed down.
The result? A projectile flying in a more or less perfect ballistic curve, facing
the same way as you pointed at.

TL;DR: What Azukki said.
Make it work then, cause as you explain it, it makes no sense.


Thu Aug 28, 2008 10:33 pm
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Post Re: Sprite Bullets
if the bullet has a shell, make the shell go in the way the gun is pointed,then make the shell counteract gravity with an emitter.


Thu Aug 28, 2008 11:16 pm
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Post Re: Sprite Bullets
ProjektODIN wrote:
Shook wrote:
ProjektODIN wrote:
That makes absolutely no sense.

Oh it does, believe me. And here comes a rather unnecessary explanation...
Give a shell a negative velocity, and it flies forward, but also downwards.
To counteract this, an emitter is attached to the shell, with a burst that
will push it upwards with the same force as the shell is being pushed down.
The result? A projectile flying in a more or less perfect ballistic curve, facing
the same way as you pointed at.

TL;DR: What Azukki said.
Make it work then, cause as you explain it, it makes no sense.

Attachment:
Shell Demo.rte.rar


Emitters couldn't push it upwards though, seeing as they would push it more downwards when fired leftward. Throw a pushy emitter on there, if you'd like to try it out.


Last edited by Azukki on Fri Aug 29, 2008 12:23 am, edited 1 time in total.



Fri Aug 29, 2008 12:12 am
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Post Re: Sprite Bullets
You could do it if you used the magazine as the projectile - have the bullet hit the magazine, dislodging it and starting an entrywound emitter that pushes it fowards - in the direction that the gun is pointing, since magazines rotate with the gun.


Fri Aug 29, 2008 12:23 am
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Post Re: Sprite Bullets
Thats crazy


Last edited by MooCow13 on Fri Aug 29, 2008 4:12 am, edited 1 time in total.



Fri Aug 29, 2008 1:27 am
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