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Lua Discussion
http://45.55.195.193/viewtopic.php?f=1&t=12108
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Author:  Tyrantor [ Tue Aug 26, 2008 7:32 pm ]
Post subject:  Lua Discussion

With the new build 21 released, I am sure that everyone is excited to see some new mods that take full advantage of all of Lua's features. As a small-time mod maker, I understand most concepts of coding actors, weapons, etc. However, I have no Idea how the script engine relates to any of this and turns that code into a game.

Basicly, I just want to know what possible features us modders could use to alter the game (besides the use of the in-game console.) In other words, how exactly does changing the game from C++ to Lua alter any gameplay content? And also, If anyone knows any possible code to input into the in-game console, that would be helpful. Thanks.

I haven't been on the forum in a while, so please no flamming, either constructive feedback or kindly tell me how much of an idiot I am :) .

Edit: I realized that I might have posted this in the wrong sub-forum (General topic maybe?).

Author:  CandleJack [ Tue Aug 26, 2008 7:33 pm ]
Post subject:  Re: Lua Discussion

You should probably start by looking at the lua scripting sub forum.

Author:  Tyrantor [ Tue Aug 26, 2008 7:35 pm ]
Post subject:  Re: Lua Discussion

CandleJack wrote:
You should probably start by looking at the lua scripting sub forum.


Ummm.... Where exactly is that?

Author:  zalo [ Tue Aug 26, 2008 8:03 pm ]
Post subject:  Re: Lua Discussion

You're joking... right?

Its a sub-section of THIS VERY SECTION (Mod Making).

Author:  Control [ Tue Aug 26, 2008 8:49 pm ]
Post subject:  Re: Lua Discussion

viewforum.php?f=73

It's there, and I think there's already a topic like this in there.

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