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Lua Discussion http://45.55.195.193/viewtopic.php?f=1&t=12108 |
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Author: | Tyrantor [ Tue Aug 26, 2008 7:32 pm ] |
Post subject: | Lua Discussion |
With the new build 21 released, I am sure that everyone is excited to see some new mods that take full advantage of all of Lua's features. As a small-time mod maker, I understand most concepts of coding actors, weapons, etc. However, I have no Idea how the script engine relates to any of this and turns that code into a game. Basicly, I just want to know what possible features us modders could use to alter the game (besides the use of the in-game console.) In other words, how exactly does changing the game from C++ to Lua alter any gameplay content? And also, If anyone knows any possible code to input into the in-game console, that would be helpful. Thanks. I haven't been on the forum in a while, so please no flamming, either constructive feedback or kindly tell me how much of an idiot I am . Edit: I realized that I might have posted this in the wrong sub-forum (General topic maybe?). |
Author: | CandleJack [ Tue Aug 26, 2008 7:33 pm ] |
Post subject: | Re: Lua Discussion |
You should probably start by looking at the lua scripting sub forum. |
Author: | Tyrantor [ Tue Aug 26, 2008 7:35 pm ] |
Post subject: | Re: Lua Discussion |
CandleJack wrote: You should probably start by looking at the lua scripting sub forum. Ummm.... Where exactly is that? |
Author: | zalo [ Tue Aug 26, 2008 8:03 pm ] |
Post subject: | Re: Lua Discussion |
You're joking... right? Its a sub-section of THIS VERY SECTION (Mod Making). |
Author: | Control [ Tue Aug 26, 2008 8:49 pm ] |
Post subject: | Re: Lua Discussion |
viewforum.php?f=73 It's there, and I think there's already a topic like this in there. |
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